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Lunar Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #149 | 2.197 | 2.600 |
Concept | #165 | 2.197 | 2.600 |
Presentation | #166 | 2.028 | 2.400 |
Overall | #171 | 2.071 | 2.450 |
Enjoyment | #181 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DamianLDF
Software used
Godot 3.5.2, Blender 2.82a, GIMP 2.10.34
Use of the limitation
Every checkpoint adds 10 seconds to the timer
Cookies eaten
0
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Comments
I enjoyed the little texts about the vehicles and the idea of lunar explorers being bored and racing hehe. I found the 1st vehicle the most enjoyable because it was easier to control and the effect of the floatiness of the moon was well executed on it, but it would have been more fun if it was faster. I wasn't able to control the 2nd or 3rd vehicles. I like the concept and I was left wishing a full multiplayer game with moon racing floaty mechanics. Good job!
We found that while it was challenging to control some of the vehicles due to the physics, but appreciated the use of limitation and enjoyed the concept of a race game. Overall, good job!
The Badcats /ᐠ。‸。ᐟ\
Cool to see a racing game in this context.
Originally I wanted to make something similar but decided against it, so it's really nice to get to play this one.
The low gravity really adds to the challenge as expected, but the YUTU-2 feels a bit too buggy to control.
Thank you for the feedback! I wanted to make each vehicle faster, but more unstable in order to balance it. In the end I think it's not challenging, it's rather frustrating to use. Maybe I should have decided against it too, but someone had to make a racing game, right?
Nice 3D models. Sadly I had some physics issues it seems.
I pressed W and took off like a rocket.