Congratz!
Amazing, thank you sooo much for your feedback, you are so on point! <3
Hihi! Thank you for playing and your feedback! I' happy to hear you enjoyed our game.
Yes, One Piece was an inspiration for the game visuals :)
We were palnning 3 ship cards per character, that can be modified with items, but many players are asking for more variety so we many add some more.
I'd love to have your thoughts about curses, since we don't have a lot of feedback about them yet. If you get to play a level 6 run let us know how it goes please, even if it is after the run.
(There's a link to our discord server in the game,in case you would like to keep playing it while we develop it)
Thanks <3
Thank you very much, your comment made me happy :D Why is it so hard to make game instructions? Hehe I always struggle with the same thing, thanks for your feedback, its very useful. Oh I had trouble figuring out what you were saying about the cursor, it's a bug, it's actually captured at times, if you click in the game outside the paper sheets.
I enjoyed the little texts about the vehicles and the idea of lunar explorers being bored and racing hehe. I found the 1st vehicle the most enjoyable because it was easier to control and the effect of the floatiness of the moon was well executed on it, but it would have been more fun if it was faster. I wasn't able to control the 2nd or 3rd vehicles. I like the concept and I was left wishing a full multiplayer game with moon racing floaty mechanics. Good job!
Nice game, seems perfect for young kids! The art is so nice, I love it. I saw in some other comments suggestions about showing the timer and I have to agree with that, I find not knowing how much time is left more nerve-wrecking than the timer, but may be better with no timer for the younger audience, it's an interesting decision. Good job!
Great game, well done! It's a lot of fun flying your rocket and feeling the change after every upgrade! At times I didn't understand how the rocket behaved, I guess it was the wind or turbulence, I'm not sure. I was puzzled by that but it wasn't annoying I just couldn't figure it out and completely understand how it work even though I completed the game.
It was so much fun I wanted to keep playing and have more upgrades, goals and maybe something else to interact with, something to dodge or find?
Thank you for the fun time!
Qué diver! Me gusta mucho el concepto simple y original que funciona muy bien. Siento que el click no funciona perfecto y fallar el click no se siente muy bien (aunque sea fallo del jugador). Tengo una pregunta de diseñador curioso, has valorado que no haga falta hacer click? Solo tocar los aviones? Qué ventajas y desventajas le has visto o le ves?
Buen trabajo!
Muchas gracias Marta! Me alegra mucho que os haya gustado <3 Tengo muchas ganas de probar el vuestro que tiene una pintaza. He visto los screenshots y con eso ya te puedo decir que me encanta el arte, me parece de lo más profesional que he visto en una jam, no parece un juego de jam y parece estar completo.
Gracias! Muchas gracias por tu feedback, es muy útil.
El funcionamiento del deck no es muy intuitivo y no está explicado, esperaba que no se entendiera. Siempre agregas cartas al mazo, pero solo ves las tres primeras. Cuando agregas una carta, la carta activa pasa al descarte (se barajará luego de vuelta en el mazo) y la que has agregado se pone como carta activa. Cuando usas todo el mazo, se baraja y se vuelve a empezar.
Cierto, yo tampoco usaba el dash jejeje
Lo de las cantidad de cartas es un bug, pero te has pasado el juego completo, solo que la cuenta de cartas a veces se estropea y la obliteration solo debería salir cuando llegas a 99