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Final Midnight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #134 | 2.704 | 3.200 |
Enjoyment | #137 | 2.366 | 2.800 |
Use of the Limitation | #149 | 2.197 | 2.600 |
Overall | #155 | 2.324 | 2.750 |
Presentation | #166 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sam Bumgardner
Software used
Godot 4.0, Microsoft Paint, piskelapp.com,
Use of the limitation
The entire game plays out over 5 rounds, each lasting 2 seconds - 10 seconds total.
Cookies eaten
6+, other healthier snacks too though (balance in all things)
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Comments
I think the idea is neat, and you explained it well below your game.
It's a cool idea, 10 seconds per game is just way too short for it though, Maybe making it a bit clear when the moon phase is about to change could help it a lot.
Thanks for the feedback!
I totally agree about the lack of clarity, and the fact that it just drops you in without any sort of advance warning certainly doesn't help.
I did have the thought early on that making games best-of-X (and having some resource carry over between rounds, probably?) would help make a full match feel more substantial. I'm still interested in keeping each round within the 10 second time limit (it really forces the game to cut out the fat, focus on interaction) but it's hard to get into a good flow when it all ends so abruptly.
The gameplay it's fine but I have no body to play with :'(
Looks awesome! I love the DECISION text, that's my favorite part. The idea of lunar wizards is pretty great and creative.