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quinnleavitt

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A member registered Apr 11, 2023 · View creator page →

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Difficult but really addicting and  fun

Ok I thought you had to have that enabled to avoid errors, I'll try turning it off.

Yes that's correct you have to actually jog or walk/lean in place while using the joystick for direction. I think I really needed some better instructions and/or an animation demonstrating what you should do. I wanted a locomotion system that prevented motion sickness, left your arms free for other things, and let you decide direction of travel independently of your head direction.

That's unfortunate, I wasn't able to get it working on quest headsets :/

Thanks for trying it out and recording it! Sadly, I don't know if you were jogging in place correctly. It's based off of head movement and not arm movement so you have to actually jog in place to get moving at a decent speed. Leaning side to side also works for walking in place. The thumbstick allows for some small movement without jogging or walking in place but it's quite a bit slower to avoid motion sickness.

I think the way that other games have implemented "jog in place" has led to the confusion and I should've made it more clear with maybe an animation or something so people get the behavior they expect.

I'm glad you enjoyed it!

Thanks I appreciate the comment, I'm glad you enjoyed the game. I spent too much time working on the locomotion system that I didn't have much time left to decorate the planets. Thankfully I think it's still interesting enough for 15 minutes of gameplay with the novelty of the locomotion system and vibes from the atmosphere.

Ok I'll have to look into this and see if I can fix it, thanks for letting me know.

Ok I'll give it another try and see if I can figure out how to use it.

That's so bizarre lol I'll give it a try tomorrow after work!

This one was fun, I really liked the comical sound effects and the shapes of the fish being ovals. I really liked the environment as well! The controls were a little unorthodox and the sound effects were too loud.

I really liked the haptics, water shader, fish model, and the water sound effects. I also really enjoyed the jankiness of casting with the physics based bobber one time I think I even caught a fish out of the sky somehow. I think you did a great job on this one but I'm sure you were pulling your hair out trying to get the bobber to work right. I think the jankiness adds to its charm and I had a great time playing with the physics.

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I had a lot of fun with this one especially once I realized I could fish through the ground lol!  I really liked slowly getting better at casting and eventually getting those big fish or super far away fish I was going for. I had a lot of fun definitely cast some vibes.

I tried steamVR both with it already running and having the game start it but it looks like neither one fixed getting past the intro. I really like the game from what I've seen of it though. I'm not sure how to run openXR without the steamVR runtime.

I really liked this one though it seems like at least on the windows build if you put your hands too close to your body you can go flying because the collision of the hands seems to be colliding with the player body. I loved the sounds though and I think you did a good job implementing the instrument. I also actually had a lot of fun launching myself into the sky lol so it's a feature not a bug :D.

I thought this one was charming and fun. I liked the photo viewer a lot despite it bugging out a bit with the waves. The gerstner waves were a nice touch and I really enjoyed watching random things on balloons fall into the ocean. It was funny booping the anime girl on the nose occasionally.

I didn't have enough space to really test out the pottery so I wish there would've been an option to teleport or something but I liked the vibe and music a lot.

I had fun with this one I loved climbing on top of the gnome and jumping around. Maybe I missed it but is there an end goal to the game or is it to just place stuff and go out and mess around on it? Also I had fun making shadow puppets on the wall lol.

I wasn't able to play the game through the .exe because I couldn't get past the hold trigger intro scene.

I hope this is developed further, it's a cool tool for creating simple layouts! I can definitely see the potential in this tool.

That's a really good idea.

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I really appreciate your detailed review!

If I continue building the project the music is definitely something I'd improve since for longer runs it gets kind of repetitive.

The intention with the fireballs was to have them grow until full size and then stay that size but maybe I should have them start larger so they're easier to see.

I agree about the health being confusing, the intention was that it would give you enough extra health that it blocks an additional hit before you die for each one you pick up. I think the reason the health power up may be bugged because dying removes a stack of health but getting hit also removes a stack. Without some kind of life bar it's hard to tell when you can take another hit.

I definitely would want to add more animations and an even larger boss style enemy that's designed to be more challenging once you have enough power ups and get past the initial difficulty curve.

This game really makes you feel like you're a dragon. I really enjoyed the art and music.

I love the concept and especially the job board. It's hilarious. The art was also really well done.

I loved the music and the art for this game!

I really liked this! My only critique is that with how fast the dragon falls maybe he should be a chubby dragon

It may be a bit loud depending on your volume settings! 

Thanks for checking out my game, I hope you all like it.

You can shoot with spacebar on the keyboard. I should maybe add the controls to the start menu or start of the game. I think aiming with the mouse could be fun, I'll think about adding that as well.

I just put up a new version that has some improvements that I wasn't able to get into the game during the jam!

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Hey I just got a new version up that has the background and sounds fixed! I also added a bit of a delay to the beginning of the game as well so you're not immediately thrown in. I fixed asteroids spawning on top of the player too.

Yeah the limitation use could have been better. I thought about more asteroids being added every 10 seconds but my sleep deprived brain didn't think of that.

Thanks I'm glad you enjoyed it!

The movement definitely takes some getting used to and the limitation definitely could have been better, I was kind of stretched for time since I had to scrap my original idea halfway through the jam. Did you have any ideas for alternative limitations while playing?

Yeah the laser sound definitely got annoying after a few times playtesting it. I want to release an improved second version with better assets and with improvements. There's actually supposed to be stars in the background like in the screenshots but they didn't work after exporting. So there's definitely still some work I can put into it when I have some free time. I also really want to add mobile support at some point.

Yeah I agree, I'll need to maybe make the first wave have less asteroids so players can get the hang of it or have the countdown. Also there's a bug where the asteroids can spawn directly on top of the player during the start of a new wave.

The highscore system is really cool! I wish I had implemented that on my submission, it'd definitely fit the asteroids style of game to have something similar.

This game was really cool. I enjoyed the visuals a lot and thought that the game concept and look was very original.

I really enjoyed spamming missiles across the screen. If only we give real life missile defense systems infinite ammo...

I had a lot of fun with your game. I spent most of the time playing spamming back and forth making the character dance to the music. I swear I made it to 2 minutes and 50 seconds but it didn't save that highscore for some reason. Really awesome concept and good use of the limitation.

This is one of the most fun games I've played this jam, I wish more of the submissions had cheese. Actually I wish I had cheese right now. You did great with the platforming on this one though it can be a bit difficult and take quite a few tries on some levels. Challenging but still fun and the art and concept are great.