Ahh! Reminds me of Age of War!! Definitely the highlight of this game is how it looks! The sound and music were solid as well. Gameplay was fun, but I didn't understand how to win.. I had multiple troops reach the enemy's side, but I didn't see any change occur to the health bar of the base. For real super solid game though, great job!
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Eternal Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.083 | 4.083 |
Concept | #11 | 3.667 | 3.667 |
Enjoyment | #15 | 3.167 | 3.167 |
Overall | #15 | 3.333 | 3.333 |
Use of the Limitation | #27 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joshua Briggs
Software used
Unity
Use of the limitation
I integrated a limitation that causes the army to grow increasingly berserk as the overall base health decreases. This dynamic requires players to accept an initial setback in order to ultimately emerge victorious.
Cookies eaten
I'm still full from the last jam...
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