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Fell Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.000 | 4.000 |
Overall | #26 | 2.875 | 2.875 |
Concept | #32 | 2.750 | 2.750 |
Use of the Limitation | #35 | 2.375 | 2.375 |
Enjoyment | #37 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Reeds
Software used
Unity, Blender, Reaper, Audacity, MuseScore, GIMP
Use of the limitation
There are multiple endings to discover (Standard + 1 hidden)
Cookies eaten
None, but I made some really good poblano tacos.
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Comments
Nice game, cool graphics but i'm really bad :D
Thanks mate!
very cool game idea
I appreciate it, thanks for the play!
I like the playstation style low-rez 3d presentation a lot, very nostalgic.
Thanks, it also helps to mask my rushed art haha.
After being in for at least an hour the only thing I kept thinking this game needed was a UI bar for the charging of the jump. I think it would help the players out just enough in those really tough spots higher up where its difficult to time things precisely. The graphics, design and audio were great, the level structure was solid. This game does exactly what it sets out to do B) Great job
Thanks for playing, especially for so long! I did consider a meter, but ended up trying for something more subtle (but definitely less readable) with the crouch animation. I'm still not sure that was the right call haha. Really glad you enjoyed!
It looks and sounds great, but unfortunately I just can't do it :/
Fair enough! All the same, thanks for playing!
Great graphic style and animation ! I like the feel of the game.
I didn't have the patience to reach the end, took me 20minute to reach just after the hanging prison cells but then I falled down to the begining. :c
Overall I like the jump but I felt like I reached the max jump height to fast and it makes it excessively difficult to dose the right amount of jump force. Well it's a rage game so it might be intended or maybe I'm just bad ahah.
Anyway I had a fun time overall !
Not necessarily your fault haha. In the words of a certain George Lucas, "I may have gone too far in a few places". Glad you enjoyed, and thanks for playing!
I made the foolish choice thinking I could finish this in 20 minutes haha. Pretty fun, I got with that Jump king / getting over it pain of finally getting past a hard part only to fall all the way back to the start.
I never played jump king so I cant speak on the authenticity if that was a goal. But I can say that this made me want to play jump king alot, so fun and the presentation is just stellar, love the little guy and his movements in this.
I could say some of the jumps seemed brutal but its not to a level that makes it obsurd in the context of this Getting over it style rage games, felt really solid actually. I feel the "small section that you cant lose progress on but is brutal" followed by "Not super brutal section, but if you mess up you had to go back to that small brutal part" is a great combo in this genre. By the end of the game youll be so good at that little section that it will seem easy
the minimal sound design works really nicely and is just right honestly.
I honestly cant think of many ways to improve this entry without suggesting things that would be out of scope. But some super minor polish things could be as such: There was alot of places to bonk the top of your head, and almost all of these would send you down in a bad way. Perhaps a unique animation for that interaction where the character is staggered in the air, rather then their default kinda graceful pose. Another super minor detail that could help is having a seperate "up velocity" stance, and "down velocity" stance
But these are details that arent worth the time in a lot of cases.
The take on the theme, setting that game on the "Severed bridge" got a smile out of me for sure, very clever.
Will try to come back to this one after my shift to actually try to find the endings!
Super awesome entry
Thanks for the detailed feedback! You definitely have more of an artist's eye than I (see: all of your past jam entries), so I appreciate the callouts on the animation. I'm relieved that it didn't end up being too frustrating - it's always hard to balance that sort of stuff when you know every section by heart. If you did like this style of gameplay, I def recommend Jump King - it's like this, but just a lot better lol. Thanks again, and glad you enjoyed! (And gl finding the endings!)
I love graphics, post effect just like in my game :)
Thanks! Post pixel style for the win!