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Maze Robber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #87 | 2.417 | 2.417 |
Presentation | #97 | 2.250 | 2.250 |
Concept | #98 | 2.583 | 2.583 |
Use of the Limitation | #100 | 2.250 | 2.250 |
Overall | #103 | 2.375 | 2.375 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mitchell Flint
Software used
Unity, Gimp, Chiptones.
Use of the limitation
There are switches you can roll over to open doors or disable the fusion coil trap
Cookies eaten
0, lots of spicy cheetos though
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Comments
Interesting maze game with a quite hard ball to contol
That was cool, I love mazes overall. The red ball was hard to control since it got faster. Than it took a "long" time to stop it and get speed onto it again.
thank you for the feedback! i was going for a super monkey ball kind of feel to it, and i think i definitely could've done better with the acceleration and deceleration variables. :)
Nice maze game , good way to show how to play
The tutorials were real good, had no trouble understanding how to play it! =)
thanks, I'm glad you liked it 😀
I actually loved the fee of the game. The control felt very heavy in a good way, for being a sphere. So I would recommend mapping the enitre maze with radii in mind, to try and complete the puzzle of the maze and find the exit as fast as possible. sort of like a time attack, because it was certainly fun drifting around corners and such! Well done, fun game!
thanks! maybe after the jam I'll make a couple levels for it that are a little more polished.
Cool game! Reminds me of some of Brackeys' old tutorial games with a twist :D
thanks, yes i owe much of my early gamedev days to his videos, and still go back and review them from time to time when i forget something.