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The Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #53 | 3.211 | 3.211 |
Enjoyment | #54 | 2.895 | 2.895 |
Overall | #62 | 2.987 | 2.987 |
Presentation | #69 | 2.737 | 2.737 |
Concept | #74 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me TejaDon
Software used
Unity , blender, krita
Use of the limitation
The game is about runner you have to break obstacles in his way to win
Cookies eaten
Nothing lol
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Comments
With a bit more polish and juice, I could see this being a really fun mobile game! Well done :D
Thank you so much for playing, Yeah I will make this much more better :)
Really satisfying destruction. Really like this concept! Would make for a great mobile game should you decide to pursue it post-jam.
Thanks , Yes I have some plans to develop it further
The piece shattering felt satisfying, timeslow is good but it persists even after the shattering, the squares in the background were a bit distracting, over all a nice game
Thank for playing , Yeah the slow Mo have some issue . I didn't worked on background art so made a script and created that background squares(so player will realise player is running lol)
Felt really cinematic seeing the pieces shatter combined with the slow motion, nicely done!
Thank you so much for playing :)
Liked the concept, took me a couple of tries to understand what I am supposed to do. Added more types of obstacles would give the game a lot of variety such as projectiles flying at you from different sides. Give you more stuff to worry about. Overall I liked it! Good work!
Thanks for playing the , Yes I will consider your suggestion to improve the game. Will update game soon
I thought it was cool how this managed to introduce variations and slight differences in what originally appears to be a ultra simple mechanic. The destruction mechanic makes clicking the rocks out of the runner's way very satisfying. Slowmo was another nice touch that helped make breaking rocks feel even better. With regards to feedback of what could improved, I think just echo other notes here that a bit more audio would be a good place to start.
Thanks for your feedback and playing , Yes I have some ideas to improve the game much better.
Really fun game! It honestly got a lot harder than I was expecting (those thing platforms are hard to click!). The slow-mo and destruction effects are really cool, although they did get a bit choppy on my machine for some reason (it is from 2012 so...). Good job!
Thanks for playing , I am so happy that you liked it.
Cool game! The concept is pretty cool and to improve the audio, I would recommend adding some music and maybe randomizing the pitch of the breaking sound so it sounds slightly different every time. Nice work!
Thanks for feedback , I will consider improving the game for sure :)
Nice game, fun concept
Thanks for playing and feedback
Loved the concept and how the limitation was used! also visuals and the destroying effect were really nice!
Just one thing to point it out apart from @skeeeth, the slow mo seems to be working like a switch or even randomly, which make kinda easy to destroy the objects on time.
Nice and fun game! Good job!
Thanks for playing the game , yes I was try to fix slowmo issue , It should slow down near obstacles and should get normal once obstacle is destroyed but that is not working as I wanted will fix this for sure.
Fun time passer. Love that it's mobile compatible (currently trying to rate games at work lol)
Thank you for playing , I thought people won't like it lol.
The shatter effect was really cool. Interesting concept. I also liked the character design and the way he walks. A bit polish in the models can really make this game a good one
Thanks for feedback! yes i will update the game and character.
Concept is great and using of limitation is quite interesting, appreciate attempt on making all the graphics by yourself! Hope the game will get some updates with music, more effects and stuff that'll make it much crispier
Thank you so much for feedback and playing , Yeah I will update it for sure .
The shatter effect when objects are destroyed is nice. Would love to see some more variation in the gameplay, maybe some objects that move, making them harder to click, or things that require multiple hits, or at certain timings? Id also not center the camera on the player, but rather somewhere in front of you, to give you more time to see what's coming
Thank you so much for feedback. There are more things in my mind to add and you suggested more so thanks.