That jam is pretty interesting but I prefer to not submit same project on different jams (that's no quite fair for me). Also that game isn't fit the rules of the jam (Two possible conclusions: you win, or you give up) but I'll make another game for some of the jams for sure! Most likely even for the next mini-jam
Maxwell
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Okay looks like I'd really conquered the universe. There's some weird behaviour with the virus planet which just double all the roots it has for some reason (I think), and my system just started rotating like a wheel of the formula car and kills everybody on my path. However, the visuals and gameplay are well made, good job!
Pretty chill game. Sadly the game ain't have any difficulty curve, but building system's are great and gameplay loop is addictive.
There's some "secret" tiles which allow you to cheat and make some free income or even destroy your tile lol
So, I've marked all the spots I found so you can fix it (or it's a feature?). Anyway, pretty fun, good job!
Okay not a bad game for the new engine. Mechanics are really interesting, but there's some problems:
1. I can't figure out if I can defend myself againt an enemy, and that was kinda hard especially when I accidentally jump in a corner with one of that rhinobugs;
2. Do not know how to refill the water, so I was really upset when it ends.
Anyway, interesting concept, hope you'll learn new engine and make some updates after the jam
Okay I've managed to survive 80 seconds! The game concept's interesting and gameplay lopp is as simple as fun. However, there's some problems that I must describe:
1. One enemy in your tutorial actually described 2 times (IDK if there's 6th enemy type, if there is you really should change that page);
2. That's not quite smart when you trying to kill enemies with the same elements as they have (like the dude with water and electro element, and you should kill it with water and electro elements), so even when I've read the tutorial I was still trying to kill enemies with the opposite elements;
Anyway, the game's good. Nice work.
Absolutely agree, difficulty curve is bad in comparison with everything else. I'll made some changes after the jam and more! I hope i can add some aftergame rewards like different color palettes, themes and skill and that kind of stuff as well as remaking difficulty curve (and eventually made some code changes, 'cause damn my code is bad even for the first game)
God you really patient. I hope that was something to break tile that big.
About single blocks. Yeah, for your knowlegde, there was even NO time restriction before for destroying single blocks. The friend of mine just text me like 6 hours before deadline and 30 minutes before my bedtime "Hey! The game's pretty easy, make at least some penalty for destroying single blocks!".
So, yeah, there's definitely some problem with time balancing. I'll update the game after the jam if you interested
Okay that was pretty funny experience, but in the middle of the finding cheat basement that'll help me winning all the times, I've encountered with really weird bug that just remove my ability to place tiles except the exit. It's connected with treasure chest tile, I believe. Because that's happened when I spam like 10 treasure chest in one dungeon and then a weak trap.
The game feeling's great, but there's some random issues I've encountered with (that's my honest and truly subjective opinion):
1. I'm assuming game's fully physics build, but the moment when you're in rush, and because of velocity some gems just randomly decided to jump off the wheel. And that's ANNOYING as hell;
2. Jewels can stack on the wheels which's also really annoying for me;
Graphics great, feels like horror game to be honest. When I'd lost the game (what's really hard god I don't know how to lose this game not intentionally) I was like stand steel for 10 seconds, begging for some screamers. The game's great overall, good job
Interesting concept, loved the idea of using europa as limitless energy source! But the game has a solid lack of content, I believe. So when the game is pull me in, I just played 3 game loop and then stop playing because I haven't got some sort of highscore like highest generator numbers or % of filled planet cells (I hope I ain't miss that 'cause of my stupidity).
However, visuals are AMAZING and concept with overall idea's really well made. Thanks!
Damn I really loved this one, graphics and sound are amazing! Concept of block swaping is good.
Took some time to complete this game, little struggle with control jump especially on level when you should press your jump button like 0.3 seconds in order to complete the screen, but I managed to do it all by myself.
Nice work.
Concept is pretty well made and core mechanics has potential to grow. Presentation's a bit rough and I can just waste some of hydrogen to refil heat at the end of the year in order to continue playing (rest of the value I can spend on upgrades, that's exactly what I did), but gameplay is interesting and the game have potential to grow! Good work.
That type of games are not for me, but I'll try to be as objective as I can. Arts are AWESOME, especially for the game that was submitted 1 day and 14 hours before deadline, presentation of the game, UI elements, very simple, very pixel, very crispy, very good.
Will be good to add some ambient or chill lofi music to relax after working day making some arts and designing gardens.
Pretty good job!