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Maze Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.808 | 3.808 |
Use of the Limitation | #9 | 4.033 | 4.033 |
Enjoyment | #14 | 3.667 | 3.667 |
Concept | #15 | 4.000 | 4.000 |
Presentation | #31 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me
Software used
Phaser, Labchirp, LMMS, libresprite, GIMP, Audiotonic
Use of the limitation
You control doors and wind to help the player navigate the maze. You don't control the player.
Cookies eaten
They weren't eaten this time D=
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Comments
The squishiness and graphics look cute, game has very clever puzzle design
This is awesome game , audios and graphics are cool
Very cool, i found shoving all the enemy dudes in a single room especially entertaining.
I really liked this game because, unlike other popular jam games, you focus on the gameplay and not on the useless visual, but the theme of jam itself is not disclosed. If games win in which there is nothing but a beautiful picture, I will be disappointed.
Good use of limitation, it almost feels like I'm playing one of those old tilt roller ball games. Visuals are great from the fancy background to the consistent theme to the little idle animations that make the game feel more alive. Audio is solid, good feedback. I really loved it when it felt analytic and puzzely but the things that were more based on reaction time than planning were sometimes frustrating. The main example of this is enemies that are off screen. Certain gates I would open up and go down a path that I could not have known before would contain an enemy. Also, I think I'd prefer having fewer lives but maintaining progress throughout the 20 levels rather than starting all over. Game was fun though, I restarted despite being knocked back to the beginning a few times because I really liked the aesthetic and it was pretty satisfying to blow around the enemies.
I really like the concept for this game, and the wind blowing mechanic felt like the perfect added twist. There is a lot of potential for some awesome puzzles with this idea. I do think you need to make it a design rule not to have enemies that can attack you before you have a chance to interact. Overall, great job!
This was pretty fun! On some levels there was no real time to react before getting hit though. Nice use of the limitation and the overall concept was great.