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Shoobius

75
Posts
A member registered Sep 24, 2020

Recent community posts

Really impressive work here (especially for pure HTML, CSS, and JS)! Everything is ultra-polished, and although the gameplay loop is simple, I found myself having a lot more fun than I initially expected. I think an expanded and clarified upgrade system would be a great way to take this to the next level. Awesome work!

Really interesting game! The mechanics that you have present here are really fun to use, and I think with a bit more polish you could easily make this into a full game! The default sensitivity for the aiming was a bit high, but I think that was because I was playing on the web. Overall, great work!

Super fun game! The quality is honestly more like that of a finished game than of a jam game. I'm not very good at it, but that didn't stop me from having a TON of fun with this one. I would love to see what you come up with for a full release! Awesome work!

Thank you so much for your kind words! I'm planning on adding a dialogue system and other characters soon. I'm glad you liked it, even in its unfinished state!

Thanks for the kind words! I'm working on porting it over to a new engine right now, which should make future progress much faster. I'll keep you updated if I make any significant changes!

Didn't realize it was that complicated, haha! A color coding view is a way better idea than a simple field, you could call it like Eldritch Eyesight or something lol

I really liked this game! The interplay between need to attract the ships around you while also keeping the asteroids away was super interesting. I think one that that might be helpful would be to add a little circle demonstrating the edges of your gravitational field, so that it's easier to estimate the path the ships will take. Anyways, awesome work!

Yeah, the controls definitely need work, and I'm working on a better tutorial section as we speak. Thanks for your feedback!

Really interesting and addictive game! The factory setting was a great choice, and the music was awesome too (kind of reminded me of the first Portal soundtrack a bit). I did notice the issues where the ball would fall out of the wheel without me pressing anything, but the random element was actually more fun than frustrating. Awesome work!

Really fun and interesting game! Although I'm not good at it at all, I was still able to have a great time with it. As others have mentioned, it takes a bit to get used to the controls, but once you do, I think they work pretty well. I'd love to see how it looks after a bit of polish. Super impressive work, especially with Pygame!

Thank you so much, I really appreciate the feedback! There's actually a sword seed to the right of that little tunnel area you can use to defend yourself.  Originally, I had planned to place a breakable wall between you and the enemy that could only be destroyed by the sword, but due to issues with the engine, I ran out of time. Same with the water actually, there was originally going to be a well near the bottom area where you could refill your water completely (that's actually why there's only six seeds in the area before that: six seeds for six slots before you could refill it).

I'm really glad you like the concept, though! Right now, I'm actually working on porting it to Godot 4, as I think that would better fit the scope and type of game I want to make (the old engine has tilemap collision issues that make it a HUGE pain to make large worlds). That version should be out probably tomorrow, with some of the features I've mentioned here. Thanks again for your feedback!

Thanks for the feedback! This was my first time doing pixel art so I'm glad you liked it!

Wow, one of the most polished jam games I've ever played! The platforming, the music, the particle effects, the art...everything was a cut above what you would expect given such a short time to make a game. I honestly think you have the start of a real, honest-to-goodness game here! Outstanding work!

Really interesting concept! As others have mentioned, some sort of guide that has information about the enemy combinations (or maybe some icons that appear over their heads) would make it a lot easier to figure out which elements to use. But other than that, awesome job!

I had a great time with this one! It was surprisingly well polished for a jam game, and I could totally see this being turned into a full release! As others have mentioned, some enemy variety would help make it a bit less repetitive, but other than that, amazing job!

Really fun game! It honestly got a lot harder than I was expecting (those thing platforms are hard to click!). The slow-mo and destruction effects are really cool, although they did get a bit choppy on my machine for some reason (it is from 2012 so...). Good job!

One of the most fun and complete games I've played so far! The puzzle design is of impressive quality for a jam this short. It honestly gives me "Baba Is You" vibes (which, if you haven't played it, is a massive compliment). Amazing work!!

OOOOHH I DID NOT EXPECT THE MOST FIRE THING IN THE HELL GAME TO BE THE BEAT DROP (or beet drop in this case I guess)

Also, itch did not notify me, so thanks for letting me know! If you don't mind me asking, what software did you use to make that song? I've tried making my own stuff for jams before, but I've only ever used Beepbox and Garageband.

All those things sound like great ideas! And also I wrote upwards of like 2000 lines of code for a 4 minute gameplay demo, I don't think your code could be half as bad as mine, haha.

I actually had the exact same notepad idea not more than five minutes ago, what a coincidence! Just followed your account, so I think I'll be notified when you post anything new (I never use itch, so I'm not completely sure lol). I'm looking forward to hearing this banger too, you're gonna need some pretty fire songs for a game about hell, haha. Can't wait to see where this thing goes! 

The concept for this game is really interesting, and I had a lot of fun playing! I like your take on controlling the environment literally. Great job!

I really like the concept for this game, and the wind blowing mechanic felt like the perfect added twist. There is a lot of potential for some awesome puzzles with this idea. I do think you need to make it a design rule not to have enemies that can attack you before you have a chance to interact. Overall, great job!

Really fun game built on a rock solid, simple premise! The presentation is near perfect, and I think the only thing that I would change would maybe be the difficulty curve (as others have mentioned). Awesome work all around!!

Very cool game! I feel like I've only scratched the surface of the underlying complexity (I'll admit I didn't super understand the rules about where I could and couldn't place certain tiles, but that's likely on me). And like everyone else has said, the music and sound effects really elevate it on an atmospheric level. Awesome work!

One of the most fun games I've played thus far. I am not good at it AT ALL, but it was still weirdly addictive in a way I didn't expect for a game so simple. And the portrait art (is that what you call it) for the characters was awesome as well. Amazing work!

Pretty fun game with an interesting concept. Like others have mentioned, the controls aren't made that clear, but it's not too hard to figure them out. I think that if you expanded the concepts a little bit, you could have make it really addicting. Good work!

Really cool game! Once you get the hang of it, the gameplay loop works great (although I do agree that a timer would be a good idea). Also, some context specific prompts (like "X to drop" or something) would work wonders for figuring out the controls faster.

Really interesting concept! I loved just clicking around to see all the interactions (reminds me a bit of a game called People Playground).  Great job!

Really fun and interesting game! Like others have mentioned, the speed is a bit slow, but this might be a limitation of the TIC-80 (I'm not sure as I've never used it). I've never played Mario & Wario, but I might have to check it out cause this was really fun!

Really fun game based on a great concept! While I agree that the gravity is a bit floaty, it actually helped me get used to the whole "world rotating" mechanic. If you ever work on a full game, maybe a tutorial level with a slow motion mode would be a good middle ground? Overall, awesome job!

Awesome game! I really like the concept of fusing having a permanent effect on the environment. The art is amazing as well! The camera did seem to lose track of me if I went past the edges of the screen, although I can't tell if this is intentional or not (it looked like it was trying to follow me). Awesome job!

Really impressive work for such a short jam! Although the concept is simple, the execution is literally perfect, and I wasn't bored my whole time playing it. And the vibes are just IMMACULATE, my gosh. Awesome work to all of you guys!

Pretty fun game! I think a little tutorial would go a long way, as it was kind of difficult to tell what was going on at some points. I really like the art for the walruses. Overall, good job!

I'm on Mac so I could only finish level one (there's not right CTRL on my computer), but for what it's worth, level one was really fun! Sorry I can't play the whole thing, but great job nonetheless.

Really awesome game! I got way better in between runs: 2:36 my first time, then 0:32 my second time. I did notice that moving a tile that you are on will make you fall through the floor and let you clip into the geometry, but I know that is likely a difficult issue to fix during a jam. I had a great time with it, great job!

Pretty fun game! It lagged a bit on my computer, but my computer is really old so that's probably just me. If there's any way to make the water bounce off the edge of the screen, I think that would make it a bit more challenging and fun (it kind of all got stuck there when I played). Overall, good job!

One of the most fun and polished games I've played so far! The concept is awesome, the puzzles are great, the music is chill...great idea, great execution! I could totally see this being developed into a full game.