Really impressive work here (especially for pure HTML, CSS, and JS)! Everything is ultra-polished, and although the gameplay loop is simple, I found myself having a lot more fun than I initially expected. I think an expanded and clarified upgrade system would be a great way to take this to the next level. Awesome work!
Shoobius
Recent community posts
I really liked this game! The interplay between need to attract the ships around you while also keeping the asteroids away was super interesting. I think one that that might be helpful would be to add a little circle demonstrating the edges of your gravitational field, so that it's easier to estimate the path the ships will take. Anyways, awesome work!
Really interesting and addictive game! The factory setting was a great choice, and the music was awesome too (kind of reminded me of the first Portal soundtrack a bit). I did notice the issues where the ball would fall out of the wheel without me pressing anything, but the random element was actually more fun than frustrating. Awesome work!
Really fun and interesting game! Although I'm not good at it at all, I was still able to have a great time with it. As others have mentioned, it takes a bit to get used to the controls, but once you do, I think they work pretty well. I'd love to see how it looks after a bit of polish. Super impressive work, especially with Pygame!
Thank you so much, I really appreciate the feedback! There's actually a sword seed to the right of that little tunnel area you can use to defend yourself. Originally, I had planned to place a breakable wall between you and the enemy that could only be destroyed by the sword, but due to issues with the engine, I ran out of time. Same with the water actually, there was originally going to be a well near the bottom area where you could refill your water completely (that's actually why there's only six seeds in the area before that: six seeds for six slots before you could refill it).
I'm really glad you like the concept, though! Right now, I'm actually working on porting it to Godot 4, as I think that would better fit the scope and type of game I want to make (the old engine has tilemap collision issues that make it a HUGE pain to make large worlds). That version should be out probably tomorrow, with some of the features I've mentioned here. Thanks again for your feedback!
Wow, one of the most polished jam games I've ever played! The platforming, the music, the particle effects, the art...everything was a cut above what you would expect given such a short time to make a game. I honestly think you have the start of a real, honest-to-goodness game here! Outstanding work!
OOOOHH I DID NOT EXPECT THE MOST FIRE THING IN THE HELL GAME TO BE THE BEAT DROP (or beet drop in this case I guess)
Also, itch did not notify me, so thanks for letting me know! If you don't mind me asking, what software did you use to make that song? I've tried making my own stuff for jams before, but I've only ever used Beepbox and Garageband.
I actually had the exact same notepad idea not more than five minutes ago, what a coincidence! Just followed your account, so I think I'll be notified when you post anything new (I never use itch, so I'm not completely sure lol). I'm looking forward to hearing this banger too, you're gonna need some pretty fire songs for a game about hell, haha. Can't wait to see where this thing goes!
I really like the concept for this game, and the wind blowing mechanic felt like the perfect added twist. There is a lot of potential for some awesome puzzles with this idea. I do think you need to make it a design rule not to have enemies that can attack you before you have a chance to interact. Overall, great job!
Very cool game! I feel like I've only scratched the surface of the underlying complexity (I'll admit I didn't super understand the rules about where I could and couldn't place certain tiles, but that's likely on me). And like everyone else has said, the music and sound effects really elevate it on an atmospheric level. Awesome work!
Awesome game! I really like the concept of fusing having a permanent effect on the environment. The art is amazing as well! The camera did seem to lose track of me if I went past the edges of the screen, although I can't tell if this is intentional or not (it looked like it was trying to follow me). Awesome job!
Really awesome game! I got way better in between runs: 2:36 my first time, then 0:32 my second time. I did notice that moving a tile that you are on will make you fall through the floor and let you clip into the geometry, but I know that is likely a difficult issue to fix during a jam. I had a great time with it, great job!
Pretty fun game! It lagged a bit on my computer, but my computer is really old so that's probably just me. If there's any way to make the water bounce off the edge of the screen, I think that would make it a bit more challenging and fun (it kind of all got stuck there when I played). Overall, good job!