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A jam submission

UnloColourView game page

colourful hexagonal puzzle
Submitted by AmazedCreations — 2 hours, 42 minutes before the deadline
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UnloColour's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#822.5003.750
Presentation#822.5003.750
Use of the Limitation#852.6674.000
Overall#882.5833.875
Concept#962.6674.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Creator: Mikolaj Zabrocki, Tester: Janardan Duran

Software used
Unity

Use of the limitation
The control is balance between the colours. The player must uncover all remaining colours while preventing spread of one already majorly present. That spreading is environment in the sense, that it is beyond player's decisions. If left unchecked, this spreading may flood a unique tile, which leads to defeat.

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Comments

Submitted

At first i couldnt understand how does it work. But this is very cool game. It think there should be more ratings!

Submitted

Things I liked: The concept for this game rocks! I had a lot of fun trying to figure out how to organize my grid so I wouldn't misclick and lose the game. I also found the simplistic artstyle enjoyable, and the feedback sounds were also on point.

Suggested Improvements (Just suggestions, feel free to ignore them): I personally had trouble get the sixth color, and I don't think it was my playing that was the reason. I found myself at 5 colors, then, for around 10 minutes or so, I was trying to get the sixth color, but it wasn't happening. This was in the same game, and I probably made a couple hundred clicks. I would probably go back in and make sure the game is beatable, not just in a few cases, but even in the "max" cases (im not sure what criteria unlocks the sixth color).


Overall great game! I'd love to see it released as a full release with a sound track, menu, and possibly even new mechanics. Great job!

Developer

Thank you for your effort and feedback! 

To be honest I was afraid the game is too easy once the player starts using RMB. It's valuable to hear about your experience I will make sure to take it into account when balancing difficulty.

I will also test for a bug preventing the sixth colour from appearing when it should, If there is one I missed it. On the other hand I do think about adding a design that will better suggest that the colour of tile itself does not count towards unlocking, because it's visually misleading in current state.