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Things I liked: The concept for this game rocks! I had a lot of fun trying to figure out how to organize my grid so I wouldn't misclick and lose the game. I also found the simplistic artstyle enjoyable, and the feedback sounds were also on point.

Suggested Improvements (Just suggestions, feel free to ignore them): I personally had trouble get the sixth color, and I don't think it was my playing that was the reason. I found myself at 5 colors, then, for around 10 minutes or so, I was trying to get the sixth color, but it wasn't happening. This was in the same game, and I probably made a couple hundred clicks. I would probably go back in and make sure the game is beatable, not just in a few cases, but even in the "max" cases (im not sure what criteria unlocks the sixth color).


Overall great game! I'd love to see it released as a full release with a sound track, menu, and possibly even new mechanics. Great job!

Thank you for your effort and feedback! 

To be honest I was afraid the game is too easy once the player starts using RMB. It's valuable to hear about your experience I will make sure to take it into account when balancing difficulty.

I will also test for a bug preventing the sixth colour from appearing when it should, If there is one I missed it. On the other hand I do think about adding a design that will better suggest that the colour of tile itself does not count towards unlocking, because it's visually misleading in current state.