Play funny
Sad glider prototype (Mini Jam 134)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #96 | 1.912 | 2.286 |
Concept | #96 | 2.151 | 2.571 |
Enjoyment | #103 | 1.554 | 1.857 |
Overall | #105 | 1.703 | 2.036 |
Use of the Limitation | #109 | 1.195 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
laffcat
Software used
Godot 4, Blender
Use of the limitation
Level constructed using mesh tiles (also "game" is a generous word)
Cookies eaten
4 granola bars
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Comments
Fun, until it stopped working for some reason.
Always good to see a fellow Godot user. I also had trouble with Godot 4 web builds and just gave up on it.
Shame that you couldn't finish it, as it seems like it would've been fun. I'd definitely consider going lower in scope for a future jam (he (me) says as he also overscoped).
I'm a convert from game maker, the node system & UI stuff in the editor won me over (also having 3D in a lightweight engine is incredible)
Once I found the SharedArrayBuffer checkmark on itch (wish there was a big red popup telling u where it is when u submit html), web's been working perfectly fine for 2d on my end, but 3d comes with it's own issues I wasn't ready for. Might work through the problems I was having sometime and put out a functional build of the game, but I'll stick with less starry-eyed projects for now
That's fair, regarding the decrease in scope.
Godot also won me over for the same reasons.