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Always good to see a fellow Godot user. I also had trouble with Godot 4 web builds and just gave up on it.

Shame that you couldn't finish it, as it seems like it would've been fun. I'd definitely consider going lower in scope for a future jam (he (me) says as he also overscoped).

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I'm a convert from game maker, the node system & UI stuff in the editor won me over (also having 3D in a lightweight engine is incredible)

Once I found the SharedArrayBuffer checkmark on itch (wish there was a big red popup telling u where it is when u submit html), web's been working perfectly fine for 2d on my end, but 3d comes with it's own issues I wasn't ready for. Might work through the problems I was having sometime and put out a functional build of the game, but I'll stick with less starry-eyed projects for now

That's fair, regarding the decrease in scope.

Godot also won me over for the same reasons.