Play catacomb
Enter the catacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 3.286 | 3.600 |
Enjoyment | #21 | 2.739 | 3.000 |
Overall | #22 | 2.921 | 3.200 |
Concept | #22 | 3.286 | 3.600 |
Use of the Limitation | #30 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Devin Spector, (Image credits are in game).
Software used
Decker, Blender, Paint.net.
Use of the limitation
You can't atack 90% of enemies, You are very weak.
Cookies eaten
0 (get wrecked bozo/j)
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Comments
Wacky graphics made for a fun little story, I could definitely see it being a really fun game with some more paths added and sound and all, continuing with the off-putting but fitting art style. Good job!
Concept is really great, I enjoyed it even though I didn't figure out how to finish it
A charming retro experience. Just hook those Apple II graphics to my veins! (Yes, I'm old enough to have fond memories of playing Scarab of RA and fooling around with Hypercard in the 1990s.)
The game would definitely benefit from more paths and more options. Also, is it possible to randomize some of the encounters? Mixing up the ambushes a bit could help keep things interesting.
main some good point n click can be everything sometimes
wish there were sounds tho