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A jam submission

The Picto ShrineView game page

a blue guy and a shrine. what more do you need in life?
Submitted by krengdroid — 8 hours, 5 minutes before the deadline
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The Picto Shrine's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#162.9292.929
Use of the Limitation#193.0713.071
Overall#193.0183.018
Presentation#203.2143.214
Concept#262.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
only me (krengdroid)

Software used
unity, fl studio, photoshop

Use of the limitation
the player's weapon only pushes enemies away

Cookies eaten
zero sadly

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Comments

Submitted

Reminds me of Enter the Gungeon, good job!

Developer

thankss! i luv enter the gungeon btw

Submitted

Made it to the shrine. I like the fast paced gameplay! Gives a nice juicy feel. Audio and presentation style fit well! Great job B)

Developer

!thanku

Submitted

The presentation in this game is really cool! The way homing missiles follow you kept me on edge at first, but as soon as I realized I could just move behind enemies and use that as my weapon was super cool. Some tense or upbeat music would be nice, though. Good job!

Developer

thankk!

Submitted

super cool game! crazy you went through all the effort for procedural generation. i thought the game was just super hard until i scrolled down and saw you can kill the rocket enemies with their own gun and you can roll, both of which are very very helpful. overall very fun, would be cool to have some ui for how many rounds youve gotten through (for bragging rights ofc) 

Developer(+1)

hehe thanku ye i have the depth thing which is how many times u find the shrine in a run but counting the rooms cleared could be cool too

Submitted(+1)

ohh the depth is totally what i was looking for, i missed that haha. great game!

Submitted

Great! It was really hard to defeat the rocket monsters, but I loved the visuals and the player character is cute.

Developer

thanku!! ye i thought it was kinda difficult but i didnt know whether it is cuz im bad or cuz its too hard

Submitted

There is some good job there. Music, postprocessing, generating the dungeon... good job!!!

Developer

thankuu!!

Submitted

Good implementation of the limitation! At first I didn't realize it, but of course your bullets cannot kill the enemies--each enemy type has its own trick. Nice music, also.

Since the interest comes from the different enemies, more enemy types would be welcome. So would a secondary task, e.g. collecting pickups.

Developer(+1)

thankuu for feedback, i didnt have time for more game goals sadly

Submitted(+1)

Game is hard! But Ive got to commend you for doing a procedurally generated game in a weekend, that's crazy.

Developer (1 edit)

thankuu for feedback, i thought it was kinda hard

Submitted

Nice job! I really like the artstyle, and the enemy designs are very creative. Some more direction or even a list of controls would help new players, but I got the idea quickly.

Developer

thankuu, thought about doing something like a compass but was running out of time