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Unprepared Dungeoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #2 | 4.143 | 4.143 |
Presentation | #8 | 3.571 | 3.571 |
Overall | #14 | 3.321 | 3.321 |
Enjoyment | #18 | 2.857 | 2.857 |
Concept | #29 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 Team Members. Developer: yourboyjboy, Art: TheHibiscusPoet
Software used
Unity
Use of the limitation
The player's weapon does not actually harm enemies, just stuns them
Cookies eaten
17 cookies and various other snacks
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Comments
okiee nice work i like the graphics and the fact that the menu is a lil level itself, sfx are a lil goofy tho still good job
Great entry. Although our games are much different I saw parallels on the approach to the limitation and gameplay. Nice dynamic lighting and ambience. Fun gameplay with good audio to add. Overall great job B)
I had a lot of fun with your game and it felt really cohesive in terms of art and music. The speed was also well balanced and the difficulty progression was great from easy where you don't really have to use your weapons at all to a bit more challenging. Maybe the enemies could have chased you for a bit longer? The cycling of harmless weapons was a nice touch! Good Job! :)
The idea of using the mouse and first click is hard to control when you have a mouse pad. Maybe if it automatically "defense" while you walk will be better :)
Fantastic visuals. The sepia tones and strong shadows give the game a claustrophobic, spoopy feel. Love the live "front end" (title screen) and the cute twist ending.
Player movement felt a little slow, especially after the camera zooms out. I think a dash move would help, especially when the character has so few defenses against enemies. The game would also benefit from some collectibles along the way.