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Dreadful Dreamscap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #32 | 3.004 | 3.800 |
Use of the Limitation | #40 | 2.530 | 3.200 |
Overall | #41 | 2.609 | 3.300 |
Concept | #41 | 2.688 | 3.400 |
Enjoyment | #45 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me and Chat GPT
Software used
Unity 3D
Use of the limitation
As a Enemy
Cookies eaten
None, but I ate a whole chocolate cake o.o.
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Comments
Absolutely loved the ambiance and the sound of the monster's footsteps – they really ramped up the tension. I did encounter a glitch where the monster got stuck in a wall, but that just comes with any game jam. Aside from that, the atmosphere was top-notch, and I'm a big fan of your art style. Fantastic work!
Great job on the atmosphere. The monster doesn't seem to follow the player at any moment. I think it would be cool if it would follow the player after seeing them, having it lose track of the player after a while of no direct sight. I think it would also be cool to have the monster get faster with every key the player collects.
The atmosphere feels great. Looks and sounds match up, although the walking sound still plays for a bit after the player stopped moving.
Sometimes it confusing when you got a key and want to open a door, but this keys wont unlock it.
You could change the color of the locks accordingly to the color of their corresponding keys.
Additionally you can see the keys through the walls, (maybe this is a bug) but I found it useful, because you can get a sense of where you might go, instead of stumpling around in the darkness.
Thanks for playing! Initially it was a bug, but when I was playing, I found that it helped me a lot to navigate inside the maze.