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Me, the Boys and Mechs (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #39 | 2.692 | 2.692 |
Presentation | #42 | 2.538 | 2.538 |
Overall | #48 | 2.327 | 2.327 |
Enjoyment | #49 | 2.000 | 2.000 |
Use of the Limitation | #53 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (SirMaax)
Software used
Unity, Adobe AI, Audacity
Use of the limitation
The players are driving a colossal mech to fight against other colossal mechs. This game lets a single player up to 4 players control a mech to achieve the best high score.
Cookies eaten
As usual, Gummibears for me :D
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Comments
I was confused at first even with reading the page before my first playthrough but got it by the end and got a pretty solid score of -75000. I'm sure the low score is just because I suck but it did feel like the game wasn't really made for a single player. I can see this being fun in co-op though. Sadly I have no one to play with. On another note, I enjoyed the art! It has a cute, simple style that I like.
Good job on the score there :D. One has to say that there is a bug that causes the score to not reset after trying again.
Thank you taking the time to play my game :D
Your game is fun. But it was little difficult to understand first. It would be solid if you add some kinds of totural.
Definitiely a bit on the difficult side. Next jam I am prioritizing a tutorial section, atleast if the game gets as complicated as this one.
Thanks for playing!
Solid game! Quick question, are the robots supposed to move that fast even though they're not on jump pads?
I limited their speed to a pretty high number and left it that way. Mostly because it is damn funny to move fast and it somewhat fits into this couch coop setting ;D
The best game of the jam in terms of gameplay I've seen so far, very cool!
Thank you very much!
Well done! A bit confusing at first. I couldn't play with anyone else but I can see this micro-managing game being a lot of fun on co-op.
Keep it up!
Thank you :D
Nice concept, a bit of a tutorial or explanation would be nice.
I would have loved to have a few levels with less mechanics, that new players are gradually introduced to them. Sadly time kept me from it. Thanks for your playing!
actually a cool idea, i think the controls should be streamlined to use the mouse for the majority of things
Thanks. I planed it for local coop and wanted simple controls, (therefore no mouse control) but I agree the controls should be streamlinded a bit.
Great that there is the ability to play splitscreen, it gives me a bit of an overcooked partygame feel. In my opinion you can remove the interaction button with the elevators and activate them as well by pressure or make them move up and down independently. Also maybe the current objective I would move it to the UI so that you don't have to depend on the diegetic position of the monitors in the game and use them to maybe just represent a dummy image of incoming enemies. Nice idea keep up the good work.
I was inspired by overcooked :D
Your idea for removing the elevator buttons is great, the should just go between their stations all the time, adds a timing skill to the whole game. I understand your concerns about the UI, but I like the idea of having to check from time to time, that one player needs to physically be in the correct place and could then communicate with the team. Something that gives feedback to the player like the dummy image would be great, but I am unsure what to do their.
All in all thank you for your detailed feedback. Have a nice day :D
I didn't quite get it but you did put a lot of things to interact with in the game.
Thanks for playing. Was the explanation on the game page on how to play not helpful?
Fun game . But a bit confusing.
Thanks for playing. How helpful were the :how to player pictures on the page for you?