Thank you so much for playing!! I loved your commentary and humour, you're very entertaining to watch :)
soxyo
Creator of
Recent community posts
really awesome concept for a game, once i understood it! i'd probably recommend including some instructions somewhere other than just explaining what each program does (i didn't actually know what the point of the game was for the first 5 minutes). even if it's just a short description underneath the game. i enjoyed it a lot once i got the hang of it, really well done :)
this game is really awesome! mechanics feel natural, fun, and unique. it's a real shame not many people have seemed to play it :( a word of advice for any future jams you join: i'd really recommend exporting your game as a webgl file so people can play in browser. you'd be surprised at how many people A) don't care about downloading a file, and B) can't run the file because they're not on windows. otherwise great game, good job :D
great game! i love how you incorporated the limitation to your game. it made for a fun, unpredictable mechanic :) i agree with ximer on the sprites, the fuzziness was hurting my eyes a little; when you import a pixel sprite to unity, you need to click on the sprite in the project window, then in the inspector switch the filter mode from the default "bilinear" to "point". that prevents unity from trying to smooth out the image, so it should fix that nicely for you :) aside from that, your mechanics were great and i found myself playing a few times just to beat my score. great job!
this game is awesome! it's a shame not many people have reviewed it. just a word of advice if you were to do this again: i would STRONGLY recommend you create a webgl version that can be played in the browser. many people either A) cant be asked to download a game to play it, or B) don't have the means to. i imagine this game would be super popular if it were. nonetheless, great job. i had fun :)
awesome concept with fluid movement + mechanics! my only gripe was that there was this extremely bright flashing white light that prevented me from seeing ANYTHING at times, i'm not sure if it's a bug? in a way though it kind of made the game more fun to play just because it was funny trying to attack viruses without being able to see them lol. great work!
I used the KinoGlitch post-rendering vfx! it was a bit finnicky to work out the best numbers to balance some of the effects but it's free :) highly recommend!