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Worldly Windows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #11 | 3.240 | 3.500 |
Enjoyment | #28 | 2.777 | 3.000 |
Overall | #35 | 2.700 | 2.917 |
Concept | #35 | 2.777 | 3.000 |
Presentation | #50 | 2.006 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Henry Jacques
Software used
Unity
Use of the limitation
I incorporated the limitation that nothing is permanent through the use of constantly dissapearing platforms.
Cookies eaten
A pathetic amount of zero
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Comments
Good, simple game! I agree with what others said, falling off spawning you seamlessly into the start is such a small detail that's really effective. I also noticed that as long as you touch a platform, you can jump mid-air. I don't know if it was intended, but it kinda made the game more interesting!
I was a bit uncomfortable with the view space (dunno if that's what's called), I found myself guessing where the next platform is sometimes, so it would benefit if you could lower it a bit.
I really like that when you fall off, it doesn't feel like you're restarting but rather just falling back to the start! It made the game less infuriating than other platformers lol. Fun game :)
I was going to comment the same thing! Its more like 'landing' to try again rather than falling
Collisions are a bit broken