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Dino speedrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 2.200 | 2.200 |
Concept | #122 | 1.733 | 1.733 |
Presentation | #126 | 1.867 | 1.867 |
Overall | #126 | 1.733 | 1.733 |
Use of the Limitation | #143 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Willybilly
Software used
Gdevelop 5
Use of the limitation
I don't know alien lenguage
Cookies eaten
0
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Comments
A dinosaur in Rome that jumps on Minecraft blocks! It's cool and cute)
Got 52 seconds 😎
The visual bug(?) in the browser player makes it confusing. Also the game throws me back in the main menu when collecting one of the things.
The objective of the game is dodge the "things" and if you collide 2 times you lose .
Thanks for the feedback.
Ah, that wasn't clear. Colliding once makes the "things" disappear, that's why I thought they are collectibles. Maybe you could clarify this in the description?
I don't really understand what the concept of this game is about and more important, There is no aLiEn LaNgUaGe. In the gameplay, I always wondering why are there some random block outside of the bonder and why the screen is offset on the left (maybe bc of my computer). You will need to improve a lot, keep going.
It's a mobile game and I had no idea how incorporate alien lenguage.
Thanks for the feedback.
I didn't see the alien language but I enjoyed doodle-jumping my way to victory. :D