I only had the chance to play your game now. :( It was one of the few that I played to the end. Well designed, no annoying bugs or concept errors, music, and art fits the theme very well. Congrats!
s_marcell
Creator of
Recent community posts
Looking for Pixel Artist
Collab Type: RevShare
Project Length: 3-6 months
Project synopsis:
The player controls a person specifically employed to operate a manually operated elevator. The player’s goal is to satisfy as many guests the building has with transferring them to the desired floor of the building.
Short introduction:
Hi! I am a game designer and programmer with 3+ years of experience looking for a pixel artist to work with me on a small scale 2D project. Development has already started, game design is starting to flesh out, the core mechanics will have been finished by the end of the month, thus visual assets are ready to be implemented to the project. If you are interested in the project, want to expand your portfolio in a short period of time, and potentially earn some money in the meantime, DM me on Discord for more details!
Discord: s_marcell#6643
Thank you for sharing your thoughts! Balancing issues are a thing... And yea the bug you mentioned is also a known one. I'm sorry that I couldn't deliver a more polished bug free version of the game. I really have liked for you guys to enjoy the game as intended. But I will get back to it once the rating period is over.
They did help! I've encountered an error, I'll just paste the code for you to check it out:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object Game:
Push :: Execution Error - Variable Index [7] out of range [7] - -1.tutorial(101712,7)
at gml_Script_fnc_DrawHUD
############################################################################################
gml_Script_fnc_DrawHUD (line -1)
gml_Object_Game_Draw_64
I liked the visuals and the juicy UI. Could have been even more juicier. I wowed when the music started playing and I started hitting the teddybears the trumpets lined in well with the music. After a while it got a little annoying though. Maybe some variation as the music progresses? The car was a tad too difficult to control but I loved the animations and theme.
Decent entry! The character was actually quite nice to control, it felt seamless and responsive. The fact that the jump button was W and the schrunken screen size made the game a bit frustrating to plan on a PC. Also there was no audio when I played. I loved the minimap it really eased the search for the flowers. Good job!
I liked the idea that you have to kill more to stay alive. Maybe the hit detection could have been a little more forgiving. I liked the hologramy dancers they really helped with the atmosphere you were going for. I was hoping to get more feedback when I killed an enemy as well as when I picked up a new weapon.
I liked the idea that you have to kill more to stay alive. Maybe the hit detection could have been a little more forgiving. I liked the hologramy dancers they really helped with the atmosphere you were going for. I was hoping to get more feedback when I killed an enemy as well as when I picked up a new weapon.