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Running out of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #65 | 2.778 | 2.778 |
Overall | #92 | 2.500 | 2.500 |
Presentation | #93 | 2.556 | 2.556 |
Use of the Limitation | #94 | 2.222 | 2.222 |
Concept | #101 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mitch Hornsby, Carter Huffman, Collin Sherman
Software used
Unity
Use of the limitation
We have all the text that appears in game in an alien language and then gets translated to English. We tied this in with the gameplay by having the player character discover an alien artifact that is responsible for sending him back in time.
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Comments
GOTTA GO FAST
fun game! but it is a bit too hard
I won't harp on the readability since most other comments have already touched on it, but I found the generation to be unforgiving. I went from three lives to one in the span of a couple of seconds because there was no path that let me not take damage. But with that being said, you didn't have long to make it so I understanding having completely random generation (I can't even do random generation). All in all it was a fun time.
It was a little hard to read some of the text because it was the same color as some of the backgrounds, so it blended together. It was fun running around though and I really liked the music. :^)
Thanks for playing!
I too liked how the alien text becomes english, and I agree with the others about the background. I like the idea of an automatic reactionary platformer too, good submission! Also, the music is sweet
Thanks for playing!
Cute game! Nice touch on the text scrolling through from alien language to english - curious how you achieved this in Unity?
Hi Nick, thanks for playing!
We made that effect by placing two text elements next to each other, one using an "alien language" font and the other using our normal font. The normal font text was right-justified, and the alien language font text was left-justified to make the two look like they're a single text. Then, we wrote a script that facilitated moving one letter from the alien text object into the normal one after a short delay.
After putting that all together, it looks like the entire sentence is being translated from alien to english!
Fun to play but background images was not the best idea. It makes the ennemies and character position readability complicated ! :) Also you can collide with ennemies on upper platforms which make some situations not easy. Congrats for this game !!
Thanks for the feedback!
Fun little game. My only compliant is the readability of in game text. Black text outline would definitely solve the problem.
Thanks for playing!
We agree with you. Some last-minute background image changes made with our font hard to read and unfortunately it was too late to fix it. A font with a black outline would have been an elegant solution if we had the time.