Managed to get a 41! was deeply confused at what was happening at first but got the hang of it eventually, I'm a little confused why you can move when the play area is so small and it's more optimal to stay in the center of the room.
I liked how you could get a bunch of ghosts at once if they were grouped up, I think a mechanic that'd take this up a notch would be some way to nudge the ghosts in different directions so you can purposefully group them up for a big combo
For your first unreal and jam project this is real decent work, you've got a simple arcade game loop that works well with the limitation, nice job!
(also in the future I'd have a look at reducing the filesize, or possibly embedding straight in the page to make it easier to play, 600MB is HUGE)
Play game
THE GHOST LIIIIIIGHHTT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #81 | 2.315 | 2.500 |
Use of the Limitation | #85 | 2.315 | 2.500 |
Overall | #100 | 2.160 | 2.333 |
Concept | #108 | 2.160 | 2.333 |
Presentation | #114 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Unreal Engine 5
Use of the limitation
Light is the way to defeat the ghosts
Cookies eaten
I had a Dr. pepper
Leave a comment
Log in with itch.io to leave a comment.