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Micah Erb

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A member registered Jan 20, 2024 · View creator page →

Creator of

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Really fun game! I feel like it was hard to keep the deck size under control since there's not really a way to get rid of cards besides playing them and getting more cards (which I may or may not want).
A few QOL features that may improve this would be a deck view to see what you already have, a choice between X or Y for some cards (I didn't need nearly as many piers as I kept getting), or some way to destroy a card without playing it for a cost.

Thanks for the feedback! This was part of a jam and I didn't have any time to test optimization, so its helpful to hear how it ran on other computers. I know there's some pretty easy optimizations I can make (nanite, level streaming, etc.) so I might make a "remaster" of sorts with those in the future.

I played again on Windows and didn't have an issue with auto-shooting, so maybe its a Mac thing? I was also using a mouse-pad the first time around so maybe that also had something to do with it.

Thanks for the feedback! The gum part might be a bit too tricky. As a hint, it could be considered a type of food.

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Gotcha, I was afraid the controls weren't clear. You make a good point about the camera angles. I knew they were a weak spot but didn't have a ton of time to make them cleaner (or implement the mini-map I wanted). Thanks for the feedback!

Tell me about it! I'd love to do browser support since I know that makes it much easier for people to play the game, but that's the price I pay for Unreal Engine development. I've heard that there's a team working on a WebGL packaging process of UE5, which would be great to have.

Thank you for the reply! What did you find confusing about it? Did you read the controls on the page? I'd like to know so I can fix any confusion before others try to play. Thanks!

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Good job with this! I loved the setting and the mechanics were interesting, a very cool implementation of the restriction. One bug I found was that after restarting from the pause menu I can't stop shooting (WebGL build on Firefox, lmk if you want more info). Also some of the walls can be passed through.
My only critique is that is can be difficult to engage with enemies when attacking means getting pushed away from them. It's also hard to dodge since that wastes precious ammo and makes it harder to aim properly. I think this game could be improved by having two shooting options, one bigger with more powerful knockback and one weaker with smaller knockback (mapped to each mouse button). This would allow for more movement options (big move vs small strafe) as well as allow the player to take risks when attacking (big attack but fly away or small attack and stay in range).
Overall, this is one of my favorite of the jam so far! You had a good concept and implemented it well. Good job!

Cool game! Just to let you know, I ran into some rendering issues while playing (screenshot below). I'm running in Firefox on a Mac with an M2 chip and Sonoma 14.4.1 in case that helps. I assume that the graphics worked fine on export and I know the build process can be tricky, so I won't make this problem affect my rating :)

Looks like the web build isn't working (I'm running on Firefox on a Windows machine if that helps). I'd love to play it once its up and running :)

Solid game! It's charming and feels very polished. Sometimes it felt like my inputs were missed when clicking on cars to pick up, but maybe I'm just bad. This is a very creative concept that fits well with this jam. Well done!

Awesome game and great art! I think it could *really* benefit from having checkpoints and pausing during dialogue. Getting killed and sent all the way back to the start while reading was really frustrating. Other than that nitpick, fantastic job!

Windows antivirus got pretty upset about this one, not sure why :/

Cool concept with interesting puzzle mechanics! Difficulty was a bit frustrating, quicker deaths/restart and checkpoints would go a long way!

Pretty cool game! I like the graphics and sound. I found it a bit difficult to navigate the lower tunnel because it was always swarming with enemies.

Glad you liked it! We'll see how I'm feeling about more levels in the future, honestly it probably depends on how well it could fit with future game jam themes. I did enjoy including the voice acting though so that will likely see a return soon.

Cool idea! It's like a maze but with interesting flavor

Great job on this one! This game had excellent difficulty scaling and taught the mechanics well before moving on to more complex concepts, something that tends to be overlooked in jam games. It was fun and challenging, implementing the themes of the jam well. My only complaint is that there isn't more. Well done!

This reminds me of the booster jetpack from Cave Story! I think the triangle boost needs to accelerate the player at a more consistent rate rather than blasting them off. On the flipside walking left and right should have a much faster acceleration or maybe just a set velocity. I'd recommend following some tutorials on platformers to see how other people address these issues.

Really cool and creative game you have here! One critique is that a lot of the actions feel very manual and its hard to control multiple mirrors at a time with the sun moving so quickly. Still a lot of fun though!

Cool idea, unfortunately I cannot figure out how to enter the door. Can you give a controls explanation?

Wild ride. Enjoyable time. I don't understand what just happened but I liked it!

Thanks for the feedback! The huge filesize is likely due to me leaving in some of the sample assets lol. I'll make sure to remove those in the future.