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Guardian Of Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #112 | 1.528 | 2.333 |
Concept | #113 | 1.964 | 3.000 |
Enjoyment | #118 | 1.528 | 2.333 |
Overall | #123 | 1.582 | 2.417 |
Presentation | #125 | 1.309 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unreal Engine 5 and others listed on the games page
Use of the limitation
You shoot arrows made of light to push back the corruption/darkness while trying to light beacons
Cookies eaten
A good amount this time
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Comments
I really like the concept of your arrows being both projectiles and lighting the way! Though I had some trouble with the visibility of the enemies, having them be shapeless black orbs in a pitch black room makes em nearly impossible to see. Additionally I wasn't quite sure if the beacons were activating, just a bit more player feedback on that front would help immensely. Always love an FPS with a bow!
Thanks for playing and the feedback! The idea with them being hard to see was that my original idea was they would have some sort of color change to make them easier to see but I ran out of time xD
Controls were fun, and I enjoyed the shop mechanic! Though it was very confusing how the enemies worked, it seemed like I was dying for no reason at some points.
Thanks for playing and feedback! I agree the enemies could have been fleshed out a bit more to judge their hit range.
I didnt quite understand the enemies on the main game mode and I kept dying, but the arrows vfx looked pretty fine!!
Thanks for playing! I did have a hard time trying to make the main game work so I was having fun in the sandbox with the effects xD