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RGB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #23 | 3.703 | 4.000 |
Concept | #26 | 3.703 | 4.000 |
Overall | #42 | 3.202 | 3.458 |
Enjoyment | #51 | 2.777 | 3.000 |
Use of the Limitation | #70 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
xanoMusik
Software used
Unity
Use of the limitation
I created the entire game as a play of lights and shadows by pointing three lights (Red, Green, Blue) at 3D objects to project a shadow play, which is then captured by the camera.
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Comments
The use of the limitation isn’t quite as deep or interesting, as it is just a post-processing filter + stylistic choice rather than a mechanic or something that affects the gameplay meaningfully. You could’ve had a different filter on, and it would be the same game. Maybe the idea of “three colors of light combining” could be used to reveal /hide parts of the level, or be used with the prisms to unlock puzzle-like elements?
The heavy chromatic aberration combined with the perspective camera actually made it quite infuriating to do the jumps because of the foreshortening on the platforms. The controls and collisions were also quite janky, and the wall jumps were pretty hard to time and rarely worked when intended.
Props for the escape to exit for a full screen game, though (I think this one of the only full-screen games I’ve been able to exit normally). I also did enjoy the level design a lot (they were challenging, varied, but also balanced when the physics worked right). It was pretty fun until I got stuck at the 3 corridors where the bombs chase at you straight on.
actually its not a chromatic filter and there was no post processing used. I used 3 lights (red, green, blue) pointed them at 3d objects, put a canvas behind it and the camera between the 3d objects and the canvas. The entire game is a shadow play of 3 lights pointed at 3d objects filmed on a canvas. So i put alot more effort into implementation of the theme than you thought. Since light is the way i thought making a trippy shadowplay with the 3 main colors for white would be a nice idea.
I'm curious, could you upload an browser version ?
As a linux user, i can't play the windows version.
unfortunatly the web version was very broken so my only choice was to create a windows donwload. i can try to build a linux version and send you the download link but i cant promis that it will work.
i just checked, unfortunatly i cant build a version for linux. last option is that i recorde some gameplay for you so you can take a look but obviously thats not the same as playing it.. just let me know if you want a video of some gameplay.
I think it would be nice if you would record a gameplay, you could also use it as trailer.
But maybe i can help you with a linux build via discord ?
Your game looks OUTSTANDING! I really like the art style. I just felt like there could be a bit more coyote time for the jumps and wall jumps. This is a must-try of the jam.
the look and feel of the game is amazing! loved it! you need to fix the collisions and create a new release cant wait to play it
thank you. Flawless code is almost impossible in such short time i am sure you know the strugle =) i am planing to turn this into a full game if i find the time.
I love the graphics and concept! the only thing that needs more work is the collision detection, i got stuck between platforms too many times. otherwise its a good game
i know but the time limit kept me from fixing the collision script...
yea i know that feeling, you can try to fix it mid jam, just keep the old version also
The game also has CONTROLLER SUPPORT for those that think the keyboard is abit to clunky for the hard Levels.