The music created a lively atmosphere, but I felt it was a bit too loud and had some micro-tonal chords that didn't quite agree with my brain, and I really had to turn off the music. On the positive side, the graphics were visually appealing, and the animations added a nice touch of variety - crouching, wall sliding, etc. The ambitious level design and inclusion of boss battles were impressive features that added depth to the game. Overall, there's a great sense of polish throughout! Nice work!
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Mine! Mine! Mine!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 3.364 | 3.364 |
Presentation | #25 | 3.727 | 3.727 |
Enjoyment | #28 | 3.273 | 3.273 |
Overall | #33 | 3.295 | 3.295 |
Concept | #49 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (TeamMelodies)
Software used
Godot, Aseprite, Boscaceoil
Use of the limitation
You play as a greedy dragon that wants to grow her hoard by stealing from the other dragons
Cookies eaten
none :(
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