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Dragon's Peak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #24 | 3.536 | 3.750 |
Overall | #44 | 2.917 | 3.094 |
Presentation | #45 | 3.182 | 3.375 |
Use of the Limitation | #48 | 2.593 | 2.750 |
Enjoyment | #61 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 - Prog'z and Azrotho
Software used
Godot / Aesprite / FL Studio
Use of the limitation
Humans and monsters all want something from the dragon, whether it is money, mana, etc. The greed never stops.
Cookies eaten
35
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Comments
Good presentation and use of the limitation! It's a nice unique story game
Thank you <3
The game is super unique and fun! I loved the shadows on the characters entering the cave.
Thank you <3
I really like the concept, I just had trouble figuring out what the 2 bars meant. Art is really cool and fun, and there's a lot of work that was done regarding the narrative, you can just tell it.
Thank you <3 ! I took care of the pixel art and music, Progz did the programming and dialogues ^^.
(I'm glad to hear that, it's the first time I've done music and pixel art)
I love the concept of this! The amount of dialogue and characters created in a weekend jam was impressive. However, none of my choices really mattered. The first playthrough I fireblasted NPCs that I thought might be a threat, but ran out of mana and lost. I then replayed and said "No" to every NPC, and the game only required me to use mana once until it ran out of events. There is a lot of potential here, and I hope you keep working on it!
Thank you very much <3
Thank you!
Writing the dialogue was hard, and I've sure learned that it was hard making a game like that as a gamejam, because it just needs too many dialogues, so we had to cut on a bit (lot) because of the deadline
Thanks for the feedback and for the support!
We might add some updates!
Also, I checked a bit, and it seems like most updates are made when you burn people or reply "yes", whether it is bad or good for humans
So when you reply "no", that might be why it looked like it did nothing at all ; but the alternatives actually changed
Probably gonna change that by the next update, thanks!