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(+2)

I love the concept of this! The amount of dialogue and characters created in a weekend jam was impressive. However, none of my choices really mattered. The first playthrough I fireblasted NPCs that I thought might be a threat, but ran out of mana and lost. I then replayed and said "No" to every NPC, and the game only required me to use mana once until it ran out of events. There is a lot of potential here, and I hope you keep working on it!

Thank you very much <3

Thank you!
Writing the dialogue was hard, and I've sure learned that it was hard making a game like that as a gamejam, because it just needs too many dialogues, so we had to cut on a bit (lot) because of the deadline

Thanks for the feedback and for the support!
We might add some updates!

Also, I checked a bit, and it seems like most updates are made when you burn people or reply "yes", whether it is bad or good for humans
So when you reply "no", that might be why it looked like it did nothing at all ; but the alternatives actually changed
Probably gonna change that by the next update, thanks!