I love the concept of this! The amount of dialogue and characters created in a weekend jam was impressive. However, none of my choices really mattered. The first playthrough I fireblasted NPCs that I thought might be a threat, but ran out of mana and lost. I then replayed and said "No" to every NPC, and the game only required me to use mana once until it ran out of events. There is a lot of potential here, and I hope you keep working on it!
Viewing post in Dragon's Peak jam comments
Also, I checked a bit, and it seems like most updates are made when you burn people or reply "yes", whether it is bad or good for humans
So when you reply "no", that might be why it looked like it did nothing at all ; but the alternatives actually changed
Probably gonna change that by the next update, thanks!