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Blazing Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.250 | 4.250 |
Concept | #27 | 3.500 | 3.500 |
Overall | #28 | 3.348 | 3.348 |
Enjoyment | #40 | 2.821 | 2.821 |
Use of the Limitation | #43 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5
Software used
Unity
Use of the limitation
The player can extend the playtime on each level to collect more currency at the risk of dying from the growing hazard.
Cookies eaten
We ate as much as our flimsy overworked butts allowed us. Hopefully lots.
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Comments
The art style is very cool with vibrant colors, charming character designs that instantly captivate me. Some minor issues, such as the game menu extending beyond the play area, but were easily fixed by switching to fullscreen mode. Although there was a small glitch with the game over screen not appearing on the first try, a simple browser refresh quickly resolved the issue, allowing for seamless gameplay thereafter.
The game is pretty fast-paced enhanced by seemingly randomly generated levels, offers exciting and varied playthroughs. The difficulty in the random generated levels does add to the game's depth, encouraging strategic thinking and adaptation. The game provides a engaging experience that showcases both creativity and skillful execution. Great job!
We are very proud of our artist: she has worked alone so hard for the project and she deserves all the recognition in the world.
I thank that you recognize both the potential of the mechanics and mention the bugs; that makes me feel at rest.
Good luck on the event! Looking forward to see you up on the results.
Cute lil character like, everything from art to the lil upgrade doodles to the sounds...absolutely perfect like no notes lol. The game was super fun but will softlock you sometimes xd. Good job on it :p
This is more of a technical feedback report:
First playthrough I got a soft lock, where I moved up and an enemy also moved left at the same time into the same square. Then we were overlapping and I couldn't move or progress the game.
Second playthrough I got a bit further then got stuck starting a level with 2/15 hp and unable to progress past the archers. Is there any way to dodge attacks consistently? I think it's impossible to go further. Every time I retry, I start with 2/15 hp.
Even quitting the game didn't fix it. I reset with 2/15 hp and without even pressing any keys, something would happen and I'd instantly die with -5/15 hp. Refreshing the browser didn't fix it either. Sometimes I started a game with a column of lava ahead of me too and nowhere to move. I tried to gather some better information but I couldn't recreate the bugs consistently. Sometimes it would happen, other times it would reset correctly. Sorry I can't be much more help.
But the art was really nice! I did like the concept of the game too, it was just not really possible to experience it smoothly in my playthrough. I liked all the upgrades and variety you implemented. The artwork in the sprites and the UI icons was lovely. Nice work! Just unfortunate the bugs got in the way of my experience.
Yes, i understand the frustration. We haven't experienced many of the bugs mentioned during testing so I'm glad you have reported them.
Once the Jam is over we can work on bug fixing to have a clean game in the end. Thank you for your time!
awesome! I'll look forward to trying again!