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Nlfuser

29
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1
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4
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A member registered Feb 01, 2024 · View creator page →

Creator of

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Only two: once you buy the opponent both sprites are present momentarily; and once you play for a second time no one can buy properties so the game is unplayable.

Correct, the upgrade is still requiring fixes so i deprecated it before release.

Excellent execution of a simple game premise. The gimmick is innovative and the art is polished. This game is an excellent contender for the jam. Perhaps making the incise on the items kobolds ask for can reinforce the theme around dragons; but otherwise this game has everything.

Solid game.

A very strong contender for the jam; with a good story for the theme and a gimmick that is fun. The animations and sound design really make the game feel align with the limitation and the pixelart is very polished.

The game does break in some regards both visually and with its gamestate; with some minor tweaks its solved in no time.

Some additional difficulty for the non player characters and a few more animations for juice and this game is in essence a full professional release.

Well rounded puzzle game that is on theme.

I struggle to find the limitation enacted other than in the story, but the result is good regardless.

This game has certainly made use of the limitation and is on theme. It has some experimentation graphically as well as a half-defined story. The curve is however quite low; and the gratification is limited because of the absence of music or sound which limit the enjoyment of games overall. Otherwise the concept is ok as well as its execution.

Clean game.

This game is a very valuable concept with the limitations and theme of the game; the dev had a very clear vision regarding the story through gameplay. The game on itself is clean and with a strong gimmick; but lacks majorly any music, sound or animations which is a important polish to make the game stand out. 

The curve is also quite slow making the growth process logarithmic rather than lineal. (Perhaps overshooting to prevent the game from being too easy.

Otherwise its concept is a very promising game and its truly a strong contender in the jam.

The game has a very simple concept, and delivers it cleanly. Its music is on theme, and the gameplay is fluid. Because the concept is simple making it more challenging is difficult: it would need some innovative solution or new mechanic to keep it more fresh. Overall the game is clean and the use of the limitation is explained by the extended run.

Solid game.

Yes, the problem has been solved.  It has been submitted late because of some confusion regarding setting to public. If you don't set to public within the window its not a valid submission; despite the upload.

I mean... idk lad its in the title.

We are very proud of our artist: she has worked alone so hard for the project and she deserves all the recognition in the world.
I thank that you recognize both the potential of the mechanics and mention the bugs; that makes me feel at rest.
Good luck on the event! Looking forward to see you up on the results.

This was extremely helpful; thank you. The softlock is something multiple people have mentioned before so im going to push that to top priority. Regarding the stats; its not intentional: they are supposed to be reset. I assume leaning into some kind of stat saving mechanic can improve replayability (altho it would make no sense lorewise).
The experience was focused on that vibe so im super glad you saw the potential in the game and you listed the bugs: we look forward in solving them once the voting period is over.

As always, thank you for playing!

It's brave to make a 3D game in a 3 day jam; its very obvious the care regarding the animations and assets in the game. The gameplay feels a bit off because of the camera, and the enemies don't feel like a challenge for most of the game (except for aiming). Otherwise it has most things, music, sound, good animations, decent assets.

Solid, and with a good structure. The theme is on spot and the limitation is felt on the gameplay.

This game has everything! Music, sound, mechanic, gimmick, theme and even a story! 

It does require patience to fully understand the gimmick; and some sound design and music could perhaps make it more pleasant of a wait.

The gameplay is impressively satisfying and the graphics are fun to watch; i have spent too much testing this game I admit. The dragon as a theme is the dragon being you, I understand, but thats a bit flimsy as a theme. 

The social critique and the limitation being explicitly applied seal this as a very good game. Do make a sound track soon!

The game is solid and clean; with very good navigation and tutoring, as well as a story to introduce the player to the game. The limitation was a bit on context through the theme, and the balance can be polished, but otherwise I had fun.

I like the gimmick a lot, and the art is very cool as well. The limitation was extremely respected as well.
My only complaint is that i didn't know from the start you need to drop the gemstones at the base. You could have a small helper UI to hint further the fact.

Very solid game.

The game has a very strong concept which is very cohesive and on theme; the core mechanic I feel requires to be more polished since its very central to the story and gameplay. I suggest the layer of the items is behind the player and only are moved to the players layer once the mouse has been detected interacting with it.
After the jam this game is a very decent addition to any portfolio.

The music is absent and the sound small; those are a third of the experience of the game:

The rest altho is a solid platformer with a cohesive art and animation.

I have encountered a bug where you are able to complete a level whilst mid conversation with an npc. I'm not sure how the bartering system works completely and the text is in spanish; which is not *lingua franca*: less people would be able to play.
Otherwise the sprites look promising.

Yes, i understand the frustration. We haven't experienced many of the bugs mentioned during testing so I'm glad you have reported them.
Once the Jam is over we can work on bug fixing to have a clean game in the end. Thank you for your time!

I do like the limitation being used accurately but I'm not sure about the theme. Is a dragon sprite enough to call it a day?

The gimmick is very fun, thumbs up.

Its not on the theme so the concept is pretty much null; albeit with a very clean presentation.

The dragon as a mechanic is quite innovative.

Noted. We will fix it as soon as possible.

Thank you for playing!

I understand its cheating if they vote but I wanna flex. 

Can you help me? People cant see it :I Am I dumb?