Only two: once you buy the opponent both sprites are present momentarily; and once you play for a second time no one can buy properties so the game is unplayable.
Nlfuser
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A very strong contender for the jam; with a good story for the theme and a gimmick that is fun. The animations and sound design really make the game feel align with the limitation and the pixelart is very polished.
The game does break in some regards both visually and with its gamestate; with some minor tweaks its solved in no time.
Some additional difficulty for the non player characters and a few more animations for juice and this game is in essence a full professional release.
This game has certainly made use of the limitation and is on theme. It has some experimentation graphically as well as a half-defined story. The curve is however quite low; and the gratification is limited because of the absence of music or sound which limit the enjoyment of games overall. Otherwise the concept is ok as well as its execution.
Clean game.
This game is a very valuable concept with the limitations and theme of the game; the dev had a very clear vision regarding the story through gameplay. The game on itself is clean and with a strong gimmick; but lacks majorly any music, sound or animations which is a important polish to make the game stand out.
The curve is also quite slow making the growth process logarithmic rather than lineal. (Perhaps overshooting to prevent the game from being too easy.
Otherwise its concept is a very promising game and its truly a strong contender in the jam.
The game has a very simple concept, and delivers it cleanly. Its music is on theme, and the gameplay is fluid. Because the concept is simple making it more challenging is difficult: it would need some innovative solution or new mechanic to keep it more fresh. Overall the game is clean and the use of the limitation is explained by the extended run.
Solid game.
We are very proud of our artist: she has worked alone so hard for the project and she deserves all the recognition in the world.
I thank that you recognize both the potential of the mechanics and mention the bugs; that makes me feel at rest.
Good luck on the event! Looking forward to see you up on the results.
This was extremely helpful; thank you. The softlock is something multiple people have mentioned before so im going to push that to top priority. Regarding the stats; its not intentional: they are supposed to be reset. I assume leaning into some kind of stat saving mechanic can improve replayability (altho it would make no sense lorewise).
The experience was focused on that vibe so im super glad you saw the potential in the game and you listed the bugs: we look forward in solving them once the voting period is over.
As always, thank you for playing!
It's brave to make a 3D game in a 3 day jam; its very obvious the care regarding the animations and assets in the game. The gameplay feels a bit off because of the camera, and the enemies don't feel like a challenge for most of the game (except for aiming). Otherwise it has most things, music, sound, good animations, decent assets.
The gameplay is impressively satisfying and the graphics are fun to watch; i have spent too much testing this game I admit. The dragon as a theme is the dragon being you, I understand, but thats a bit flimsy as a theme.
The social critique and the limitation being explicitly applied seal this as a very good game. Do make a sound track soon!
The game has a very strong concept which is very cohesive and on theme; the core mechanic I feel requires to be more polished since its very central to the story and gameplay. I suggest the layer of the items is behind the player and only are moved to the players layer once the mouse has been detected interacting with it.
After the jam this game is a very decent addition to any portfolio.