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Smolder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #74 | 1.938 | 2.600 |
Concept | #75 | 2.236 | 3.000 |
Enjoyment | #75 | 1.938 | 2.600 |
Overall | #83 | 1.901 | 2.550 |
Presentation | #90 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Choobyshroom
Software used
Unity, Aseprite
Use of the limitation
The main goal of the game is to greedily collect as much gold as possible. It's also reflected in the gameplay, being an endless hack and slash destruction simulator.
Cookies eaten
None :(
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Comments
The controls took me a bit by surprised, reminded me a lot of League of Legends, which I suppose the title made me think of that too. The gameplay itself is not bad and I found clicking on enemies was actually very easy. My biggest problem was the archers, as they would attack from outside my range but if I clicked on them, my character would walk up to attack but then would not follow the enemy when they left attack range again. This made archers rather brutal to deal with. Otherwise, it's a good concept and could be a lot of fun with more polish.
Thank you for the feedback! Yeah, League was my main inspiration for the gameplay. I plan on refining the game some more and adding more content in the future, so I'm glad to see people interested in the game!
Would've loved it if you can move and shoot at the same time and if the upgrade system was easier to understand lol. Still a good attempt with an interesting idea and theme implementation.
Thank you for playing and commenting, I will take your critique into account when updating the game!
Dota 7.36 update? Game is too hard, i can barely own first level.
Yeah, while balancing the game I tried to make it challenging for myself, which isn't really realistic, since I have more practice and knowledge about the game. I will lower the difficulty in the next update.
The controls is rought, but the big issue are the gui, should add transparency to it or sometthig allow you to see the upcomig foes, theey end hidden begin the bar.
Alternatively you could put a rect background and make the foes consider they are out of the screen if are behind that(look for a strategy game like warcraft or age of empires, the older ones that were preerendered it gonna be more clear what i'm trying to say).
if you only could enable a extra skill you could nerf it and simply unlock it in level one(thought i get is not the intended is easier to display you idea that way in a demo or prototype, they are mean to be a atention catcher, adjusment gonna be made over it and the ability could be completely replaced or set a levels between them).
I found the control a little difficult, especially when shooting because it stays still and you can't move at the same time, which makes it difficult.