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Dragon scales hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 3.636 | 3.636 |
Presentation | #15 | 4.182 | 4.182 |
Overall | #17 | 3.614 | 3.614 |
Use of the Limitation | #27 | 3.273 | 3.273 |
Concept | #32 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wrys, Catlaiya
Software used
Unity, Aseprite
Use of the limitation
Gather as many dragons scales as possible
Cookies eaten
No cookie but lots of ginger candy were eaten :3
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Comments
The game is generally good but NIfuser has a good point in here. The concept you used is simple and widely used, so when making simple concepts one might need to look for what and where he can innovate. The music and the artwork does fit the game.
Thanks for your input!
When we first brainstormed the game, we intented to add more mechanics to spice up the gameplay but they were cut down due to time limit, so the focus was more on polishing what already existed without adding anything game breaking x)
We agree that the game could be more interesting with more unique mechanics!
The game has a very simple concept, and delivers it cleanly. Its music is on theme, and the gameplay is fluid. Because the concept is simple making it more challenging is difficult: it would need some innovative solution or new mechanic to keep it more fresh. Overall the game is clean and the use of the limitation is explained by the extended run.
Solid game.
Thank you for your review! At first, we wanted to add more mechanics and patterns to spice up the gameplay but the time limit forced us to focus on a limited number of them
So we decided to make sure they are clean and polished enough without major bugs instead of adding new stuff that could break the game x)
Still I agree that the game could be more interesting with more unique mechanics!
Sick FX animation! I really like the character's cape flowing in the wind and trailing behind as they run. Super well done. The dragons and background were excellent too.
Gameplay was smooth and responsive. Felt really good to play! My only critique is that there wasn't much feedback to the player whenever you take damage. I think there needed to be some sort of knockback or flashing effect to indicate when you take damage. Sometimes the character would be rendered above the fire effect, so it wasn't clear if I was being hit or not. (I think this happened if I was above the fire when it spawns, then moved down on top of it a moment after)
The dragonscales looked a bit like rocks to me (maybe actually wall obstacles) and I wasn't sure if I was supposed to collect them at first. I think the collectibles could be more enticing to pickup if they were glowing or shiny. "Ooooh shiny = good" Also while playing I would love to see the current number of dragonscales I've collected & a game timer so I can feel a sense of progress. But these are just "nice to have" suggestions that did not detract from the core gameplay loop.
I read in the description you had some challenges over the weekend, so what you have accomplished is really impressive! The elements that are in the game are really polished and well designed. Great work!
Thank you for the interesting feedback! We agree on all the points you mentioned.
It would be indeed interesting to had an effect on the character when getting hit, because sometimes it's hard to hear the sound effect. We also thought that the score and the timer was missing while playing the game.
We agree for the scales, but it is also important to reduce the amount of glowing effects to help the user indentifying the enemies mechanics. So we need to find the best trade-off for that. We think that adding an outline would be a great idea.
Thank you for noticing us the rendering issue! And thank you again for playing our game!
I want this game to win the game jam.
Thank you so much haha We didn’t expect this level of excitement x)!
I really enjoyed this game! The level of polish was amazing. The art is so, so good and I didn't encounter a single bug! It was fun running around and dodging. Overall very enjoyable and I loved going for a higher score each time! I got 73 my most recent run.
Thank you!! We are very glad that you enjoyed the game ^^
Cool game! I love the art and music!
Thank you so much :)