I really liked the concept, especially the comic-game hybrid part, that was very cool. The art was very pretty as well and I found myself just really enjoying making lightning even when there were no goblins just because it was so pretty. It was a bit on the easy side but still a great story experience. I had fun, good job!
ghostpastry
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This game was fun and soothing. Even when I wasn't collecting coins I had a lot of fun spinning the dragon around and the zen experience of it all. Sort of reminded me of doing dragon dances haha. I also love the concept because it's very unique. I ended up playing for quite a while because it was just so kinetic and relaxing, good job!
I really enjoyed this game! I love the concept, and it's super satisfying to play and do well. The art is super cute, love how the kobold follows your cursor as well. I love that Kirby and the Forgotten Land minigame so seeing it as your inspiration made me happy too, except your game is even better!! Good job!
I really liked this game, at the beginning I had no idea how to get the gems all the way to the hoard but by the end I was ferrying them like a pro (uh, for my standards anyway, which means like only being able to stack a max of like 5 gems because I suck) which is just the kind of gameplay progression that makes this kind of game addicting :) The graphics and art and sprites are beautiful as well. Everything is on point! Great job!
I liked this game so much it was actually crazy. Everything about is spot on - gameplay, art, animations, concept, they were all amazing! I felt myself becoming the embodiment of greed pecking my broodmates with zero remorse when they tried to eat my corn too so the theme was very well executed as well. I really love all the visuals here as well. Great job on everything!
I love the dragon designs on this. It was fun watching them slaughter the enemies, and I liked the SFX of the guys getting killed a lot, lol. I think a little more money at the beginning of each level would make it feel more strategic, since it was difficult to justify putting down anything except two bladehands every single time. Overall enjoyable and fun!
I love the art, the implementation, everything on this. They're very good! And the cloud dragon and eye of greed have incredible designs, great work on that! Huge kudos on the seamless and clean tutorial of the game and dialogue system. It was extremely high quality. I also love the sound design on the speaking, very pleasing and a good reminder to read the text on-screen. I would love to see where this game goes.
I love the title of the game and the concept, it's really cute! Especially the title pun. I also enjoyed flying around, especially the trailing animation on the dragon, that was a nice touch. I wasn't exactly sure what the objective was so it would have been great to have some sort of achievement for a certain level or number of fruits - or maybe there was and I didn't get there haha. But overall a relaxing experience, good job!
I love the rotoscoped animations on this. They are great and a little bit creepy in a good way! The core gameplay of this is a great concept. I wasn't exactly sure what was causing the dragon to wake up on the later levels, so if you decide to expand on this game I'd love to see more variables on the stealth parts! Great job overall! I could not beat the level with 0/13 as the quota and the hand was very displeased :(
Also now I really want hot cheetos...
I really liked this game. The difficult controls added to it for me, kind of like flappy bird haha. All in all I would say the concept, execution, etc. behind this game are super good. I loved getting to max size and then suffocating before I could get to the steward over and over lol. That made it almost more addicting, like I almost got it...!! I gotta try again!
If I had to nitpick to think of some feedback, the only things I can think of are that the out-of-air SFX could be a little harsh on the ears (though I didn't personally mind) and the steward's downwards fire pattern could be a little shorter, I think (not sure if this would make it too easy, though - just felt a bit like it was almost unavoidable 80% of the time, no matter how much air you had saved up to dive farther).
Also I love the look of the dragons in this!
I suck at horror games so this game gave me a few good frights when the dragon first appeared and the man in the tent haha. The game did crash on me once after I left the tent after being chased (I wasn't able to move, then the dragon killed me and then it crashed) but overall it was a fun diversion! I think there could be a little more guidance on what to do as after the dragon found me and I hid in the container I wasn't sure what to do or how to get away. I would have liked to be able to see the whole story, so it would be great to know what to do next!
This game really had me jamming to the music! I love the concept and the graphics, especially the little knight on the DDR pad on the right in the main game. The dragon was funny as well. Would love to see some juicing on when you hit the note so it can really feel good when you land the beats. I got destroyed when the parts with the double notes came in, which is a classic for me in rhythm games since my brain just cannot multitask. One day I'll beat it!