Hard game but love the concept!
I'd really appreciate if you rated my game as well :]
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #4 | 3.800 | 3.800 |
Concept | #15 | 3.700 | 3.700 |
Overall | #30 | 3.125 | 3.125 |
Presentation | #55 | 2.700 | 2.700 |
Enjoyment | #67 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brandon
Software used
Unity
Use of the limitation
The winds and spawn points are constantly changing each turn, which adds a level of luck and strategy to the game.
Cookies eaten
The real question is how many cups of coffee I had.
love the concept and puzzle elements! found it a bit tricky to follow exactly where things would go and wouldn't have minded some nice SFX for when I did things
great job!
Really interesting concept. You have some really interesting and complex game ideas here so props to you for explaining it so clearly. I found the game easy to grasp and started to get the hang of it shortly after starting. I think i encountered a bug where if i picked a cloud but then clicked in the black area the turn would playout and I would lose the cloud. That was the only bug though. I think you should update this after the jam because there is some really good bones here for a game with strategic depth. Well done, and props on such a unique execution of the theme and limitation.
Thanks for sharing your game
Very cool concept. I was really impressed with the tutorial, it was very thoughtful and well done. The game was hard but I liked the strategic planning element of it and the storyline. Great job on the intro too. I think the export settings may have smushed it horizontally slightly, looks like the text mightve gotten a little squished. I really enjoyed your game, super cool especially for only a 3 day project. Nice job!
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