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Mall Monitor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.625 | 3.625 |
Enjoyment | #11 | 3.250 | 3.250 |
Use of the Limitation | #13 | 3.625 | 3.625 |
Overall | #13 | 3.375 | 3.375 |
Presentation | #18 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, gooby
Software used
Unity
Use of the limitation
You use cards to report disturbances in the mall
Cookies eaten
None sadly
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Comments
Oh god, this was buggy but so addicting! I think there are supposed to be way more events, but a lot of characters got stuck walking in walls, the pool or just air so they could not go and do bad things.
And the map is pretty big, it must have took some time.
I LOVED the humor, (ooh she stealin’), there is a card to remove crying children from existence! (and a “superquit” button for some reason)
Overall I had a real blast playing it, please fix and update it
This game was so intriguing, I got sucked into it for like fifteen minutes just so I could watch the NPCs and see what they were up to!
I wish there were some sort of progression or way to "win", but right now it's a pretty funny mall simulator.
Nice idea, I would put in a part of the hud a reference to all the cams so that it would light up if something is happening in that view, without saying what the problem is. Performance is a bit up and down but with some optimization it can be fixed. Fantastic work.
Fun little game, I enjoyed the concept, and the artstyle is so funny. The game is cool, its nice trying to spot whats going wrong in a scene.
There are a couple bugs and design issues I noticed: firstly the lights in one of the rooms flickering threw me off as I thought it was the electrician, but it was actually caused by a room next to it having its lights flicker, so some lighting fixes would be good. Also the amount of cards quickly piles up, maybe because I'm bad at spotting or I draw bad cards, but maximum cards shouldn't exceed screen size and go off screen, as I then have to sacrifiice cards to see ones pushed off screen.
The game gets boring quickly but it was still quite fun, just watching all the details. I think most things work.
Good job with the game.
Interesting Observation Duty spinoff. It was fun, but a little boring because it was so long. Think that you shouldn't lose cards, but not get new either, as sometimes I had so many I couldn't see them all, and needed to throw away some just to find the right one. Just have the core 5 or 6 for the whole shift, and make the shift shorter. I also think that there should be more frequent anomalies, as I only did 25 reports through the shift.