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A jam submission

ORGANS, PLEASEView game page

Assess and buy organs straight from the supplier in this Papers, Please inspired game!
Submitted by PASCAL, Pathetic Games
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ORGANS, PLEASE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#63.7194.400
Overall#123.3814.000
Enjoyment#133.2123.800
Concept#153.3814.000
Use of the Limitation#203.2123.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Cole Jolly & Jamie Spencer - art, sound, programming, design.

Software used
Unity, Blender

Use of the limitation
Cards act as physical objects the player must confirm data with.

Cookies eaten
Too many :)

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Comments

Submitted

Papers, Please crosses over with Space Warlord Organ Trading Simulator. Huh! Very nice.

The aesthetics are certainly on-point. I especially enjoy reading the causes of death—“packet loss” is probably my favorite.

I do wish there was more variety in verifications rather than just double-checking papers. The X-ray was quite fun.

Developer

We were planning on adding more features like the xray but we ran out of time. 😅 If we ever come back to it we certainly will.

Submitted(+1)

Amazing work on this! The visuals and sound fit the aesthetic really well. I have nothing to say except maybe make the first day a bit slower to allow the player to learn the ropes :)

Submitted

In my opinion with the addition of more content this you can very well sell it on steam. Peper please reinterpreted in this way could work very well. 

Submitted

ein sehr interesantes game aber gut umgesetzt :)

Submitted(+1)

Very unique take on the limitation, even if it is directly inspired by an existing game! The aesthetic design fit the theme of the game very well, and the progression of tasks and information was well done. There were only a few small bugs with the delivery guy not loading in a few times, and it would probably be good to implement something that differentiates the new days delivery-wise and audio-wise, so that it doesn't seem like you get the day over screen and then immediately jump back to the start of the task that was just delivered to you at the end of the previous day. These are little touch-ups in the scope of a jam, though; this is a really cool game to have put together!