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Kill the Dungeon Shopkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.167 | 4.167 |
Use of the Limitation | #1 | 4.556 | 4.556 |
Concept | #2 | 4.222 | 4.222 |
Enjoyment | #3 | 3.889 | 3.889 |
Presentation | #5 | 4.000 | 4.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Designed and developed by Celtican
Software used
Unity, JetBrains Rider, Photoshop, Ableton Live 12
Use of the limitation
I took "cards as a mechanic" quite seriously and created a roguelike deckbuildet, and took "shopping" to add the twist where you are trying to kill the dungeon shopkeeper
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Comments
for some reason, i couldn't draw my character, but when i finally started the game, i realized that he was being drawn, just not visible to me. so, during all the fights, my wizard looked like this:
anyway, very cool idea! i can imagine being able to draw your own weapons, armor, etc.
the game has great potential.)
Thank you! There’s a bug on the WebGL build where you can’t see what you’re drawing if you maximize the game screen at any point—really specific and weird bug. I think your wizard looks snazzy. I quite like your idea of being able to draw some of the card art as well—I hadn’t thought of that!
Okay, this game is awesome! ♥ This is contendient to 1st place of the Jam
The music is pretty good, the visual are fantastic and the game loop wants me to keep playing
I didn't realized that in my game, there was no characters other than enemies until I see the screenshots haha
Also, my game bugged at my 3rd run :c An inmortal slime with 0 hp killed me
I think the thing that I can complain is that the passive colored cards are not very helpful.. Sure they give you stats or something but also make your draws/hands worst and it feels like i should not play them. Maybe it's just my perception
Other than that, the game is amazing haha i'll play more later today tbh
I’m hoping to contend with 1st place—thank you!
There’s definitely some balance issues, I agree that the passives are a little underpowered right now—especially the HP-granting ones. Also, this is the first time I’ve heard of this immortal slime, that’s hilarious.
I have a screenshot haha
I think it happend because I killed another slime, which killed my Druid at the same time and my card action arrow was still on play... idk something
Huh. I have no idea why that happened. The code is incredibly spaghettified beyond comprehension. I’ll try to fix this when/if I do an update for the WebGL version!
Haha it's ok! it's not a complaint just something funny that happens
Still, thank you for your amazing game!
The idea of drawing your own characters is great, I don't know how you did it in two days. Fantastic.
Thankfully many of the systems that I used in this game I was already familiar with, so I could replicate them relatively easily! Thank you!
There is so much to this game!! The fact you can draw your characters is such a great hook that drew me in instantly, and it fits with the aesthetics perfectly. The visuals are amazing!! It could do with just a tiny bit more animations for people getting hit etc, but that’s just nitpicking. Insane work!!
Thank you! I usually like to spend a lot of time polishing, but this game had too much scope for me to get very much polish. I added the boss dialogue system in the last 30 minutes, and I would have added hit squishes/floating numbers if I had just an extra hour in the jam. Alas!
Awesome Game! Using player drawn assets is fun and cool, if only I could draw. The scrolling of the background really made it feel like an endless progression. I was pleasantly surprised when I could shop for better cards, and the scaling on the cards to make an insurmountable task feel achievable in the end. My only request is a more clear indication of how many actions and bonus actions each of the characters has left, I found myself losing track of my action economy.
Thank you for enjoying! I did a wee playtest with a paper prototype, and I asked the playtester to draw their party. They took a long time, but they mentioned that they really enjoyed it. So I wanted to translate that to the actual game!
Interesting game! I like the D&D-esque elements with the actions and bonus actions, and I was pleasantly surprised when I got to the end thinking I stood no chance against the boss, only for that to be (I assume) intended, and starting a new loop with better equipment and stronger enemies (I didn't understand fully where the "shopkeep" part came in until that happened, and it kind of clicked everything together for me). I'm also just a fan of the drawing mechanic that fits the theme very well. Awesome stuff here.
Thank ye! The idea originally came from the idea that dungeon shopkeepers are secretly super powerful immortal beings, since they live in incredibly dangerous dungeons. What if the dungeon shopkeeper was also the dungeon boss? What would hat look like? It was an interesting question that created an interesting game.
this is the best one i've played yet! i love the gameplay and that's coming from someone who doesn't like roguelikes! the music was great and there's so much room to add more features in the future. extremely impressive gameplay mechanics given the time limitations and in general!
Thank you! I’m glad I could catch your attention despite not playing roguelikes—I was a little worried that this would be similar enough to other roguelike deckbuilders that people would roll their eyes without much thought.