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A jam submission

Crazy SloopView game page

A crazy taxi inspired game with a nautical twist!
Submitted by Excel, thogprs, Access547 (@access547) — 2 hours, 36 minutes before the deadline
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Crazy Sloop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#143.8893.889
Concept#413.6673.667
Overall#473.3333.333
Presentation#583.2223.222
Use of the Limitation#682.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Excel, Access and Thog

Software used
Godot 4, Aesprite

Use of the limitation
We interpreted the 'As small as possible' limitation to mean 'as little time as possible', as the aim of the game is to complete deliveries in as little time as possible

Cookies eaten
6.5

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Comments

Submitted

A unique submission in this jam. Fun to play but sometimes the control turns confusing.

Developer

We appreciate the feedback about the controls, since it was only us playtesting it, we got used to it quickly, so definitely an oversight! Thanks for playing :D

Submitted

Super fun game to play! The score element brought out my competitveness, but unfortunatly I slooped too close to the rocks and never managed to deliver to more than one island ;D

Developer(+1)

Thanks for playing! We were hoping the score element would bring that out in people haha

Submitted

I like the game. Sadly i slooped to hard

Developer

Thanks for playing! We all sloop too hard occassionally

Submitted(+1)

The game is very engaging but requires your (or at least my) full concentrations to counteract the zoom-ins. Due to the insane speeds, it's rather challenging to evade the obstacles if you just delivered goods to an island, which in turn takes up your entire view. In that case I can only recommend to go into a "holding pattern" (-> turn in circles) until you know where you are again.

I can only recommend trying crazy loop, especially if you have better reflexes than me. As your score goes up, more elements come into play (tornadoes, cannons, ...)which make for a very fun expereince.But ,I must admit, that the cannon balls aren't nearly as dangerous as the wooden crates, which are an immeadiate death sentence - even tho they are supposed to be a power up ;)

Submitted

Developer(+1)

Thanks for the feedback! We hope you had fun. We had a lot of discussion internally about camera angle and how we deliver packages, we're not quite sure we hit the mark, but we're proud we made a challenging and fast paced game either way :)

Submitted(+1)

I sloop'd too hard. Difficult but fun game good job!

Developer(+1)

Happens to the best of us. Glad you had fun!

Submitted(+1)

Peaked at ~300, surprisingly addictive! found using right shift with the right hand was much easier, my pinky was getting tired. Good stuff!