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Shell Shuffle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #12 | 3.857 | 3.857 |
Concept | #13 | 4.143 | 4.143 |
Overall | #20 | 3.786 | 3.786 |
Presentation | #22 | 4.000 | 4.000 |
Enjoyment | #52 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game Design: Cameryn Tuliao | Writing, Narrative Design & Production: Millie-Jo MacIver | Concept Art & UI: Olivia Gregory | Music, Sound Design & Project Management: Mia Sugunasingha | Programming: Weichu "Bill" Cao
Software used
Unity
Use of the limitation
"As small as possible" - We took this and made it the aim of the game! Players must manage their board and create the smallest possible sets of shells from larger ones which occupy more grid space, introducing a fun spin on traditional merge game mechanics.
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More than hours slept!
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Comments
I don't know how I missed this game before but super great game good job. Concept is super nice and gameplay is also super good.
Thanks so much for your lovely feedback, we really appreciate you playing! Glad you enjoyed it :)
Cute and peaceful game! Reminds me of old disney games. Good job :D
Ahh the nostalgia! :D Thank you so much!!
Love the concept, really cute needing to help a mama find small shells for her babies. I really like all the hand drawn artwork too! A very relaxing and cute game :)
Thank you so much for playing and for your lovely feedback! It means a lot to the whole team :)
I loved the visuals, so bright and cute! The bubbly music was calming as well.
My jaw fell a bit when the baby crab came out with their little shell thank me, too cute, stop it lol.
I wasn't sure why there was a time limit on the coral though, I found myself just clicking the max each time and figuring out the bombs and ink afterwards. Especially since I had so much space, I didn't fret about it. One point I had the pufferfish automatically turn into bombs when I spawned in three, which was nice!
Thank you for playing and for such lovely comments! I shall pass them on to the rest of the team :) I'm glad you loved the baby hermits as much as we do!
The cooldowns are in place to encourage players to interact with the rest of the board, and move between the Coral and the Treasure Chest. Taking inspiration from classic merge game mechanics, including board management and associated degrees of challenge, we wanted to strike a balance between that and maintaining an overall relaxing / cosy experience (to provide some challenge, but nothing too difficult). I do understand where you're coming from - the spawn rates and cooldown times are what we settled on, in the given timeframe! :D
Nice game, i liked the art and music
Thank you so much for playing and for your lovely feedback! I shall pass it on for the rest of the team to appreciate :)
Great concept! However, I couldn't manage to use the ink. Kudos to the team.
Hey! Thanks so much for playing :) I'm sorry you had trouble using the ink! Were you able to pick it up and move it around okay? Just want to check that everything was working the way it should do there!
If it's to do with how to actually use it in the game, ink can be dropped onto a Custom Shell to create a Decorated Custom Shell. You would first need to merge a set of three Small Shells into a Custom Shell (same as the previous two levels) before you can apply the ink to it. It can't be applied to any other type of shell, or unmerged Small Shells. I hope this helps - do let me know if you have any more issues or questions! :)
Oh! Indeed, forgive me I didn't get it at first, great job
No worries at all! The feedback is important :) I'm glad it worked for you and appreciate you playing a second time!
The presentation is really nice.
Gameplay wise I feel like the coral and squid spawning mechanic could be made more dynamic.
Thanks so much for playing! I appreciate your feedback, and will pass it on to the rest of the team :)