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Beachfront Battleground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #115 | 1.309 | 2.000 |
Enjoyment | #123 | 0.655 | 1.000 |
Use of the Limitation | #123 | 0.655 | 1.000 |
Presentation | #125 | 0.655 | 1.000 |
Overall | #125 | 0.818 | 1.250 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Steven786
Software used
Unreal Engine 5.3
Use of the limitation
I took the limitation and ocean theme to create a demo sandcastle third-person shooter. The player is a tiny sand man who's goal is to capture the castle.
Cookies eaten
4
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Comments
Cool concept
The enemies didn't move at all, is that a bug? Is there anything I could do to play the game anyway or could you provide a fix? I'd love to actually try the game concept out.
Thank you for playing it! It was more of a concept, and I used the game jam as an excuse to finally start on an idea I could present to my friends in my mini-studio as a potential larger next-game project. I didn't have as much time as I thought I would over the weekend, so the enemies don't move yet, and there is just a simple demo level I quickly made with Unreal's prototyping model tools.
For now, players can explore the level and get a feel for the environment. I plan to fix the enemy movement bug in C++ and add more interactive features soon, like a flag for the player to capture and the ability to use sand to create barriers. Thanks for checking out the concept as is!