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Thank you for playing it! It was more of a concept, and I used the game jam as an excuse to finally start on an idea I could present to my friends in my mini-studio as a potential larger next-game project. I didn't have as much time as I thought I would over the weekend, so the enemies don't move yet, and there is just a simple demo level I quickly made with Unreal's prototyping model tools.

For now, players can explore the level and get a feel for the environment. I plan to fix the enemy movement bug in C++ and add more interactive features soon, like a flag for the player to capture and the ability to use sand to create barriers. Thanks for checking out the concept as is!