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A jam submission

Below the DeepView game page

Trapped beneath the weight of the ocean, you must make your way out of this doomed research facility.
Submitted by Rhet (@itsrhet) — 1 hour, 11 minutes before the deadline
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Below the Deep's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#173.6923.692
Enjoyment#283.6153.615
Overall#283.6353.635
Presentation#303.7693.769
Concept#523.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Luke/Rhet - Creator | Marina Ryan - Composer

Software used
Godot, Aesprite, Ableton

Use of the limitation
The player can use 'reduction pads' to shrink themselves to a tiny size, allowing them to get into tight spaces and vents to proceed.

Cookies eaten
5 cookies were consumed! Om nom.

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Comments

Submitted(+1)

Seems like a good game but I got stuck in a little hole whilst shrunk and couldn't jump out of it or die. Nice job though!

Developer(+1)

Definitely some soft lock areas to iron out haha. Thank you for trying it out! :D

Submitted(+1)

This is a very interesting game. The world is huge from what I’ve saw so far. GG!

Developer

Thank you!!

Submitted(+1)

Super interesting game; the map, the art, the platforming. Really fun! :)

Developer(+1)

Glad you enjoyed! :D

Submitted(+1)

Very well designed, I love how you provide instructions and guidance. I'm not good at platformers but the way you did it helped me a lot to enjoy the experience!

Developer(+1)

Thanks! I'm terrible at platformers, so I definitely wanted to squeeze in that quick tutorial, glad it helped! :)

Submitted(+1)

Very nice game, i liked the gameplay but got a bit lost at times, i also though the water made you invisible as it takes a while for you to die.

Developer

Level design is definitely a learning curve I'm going through haha. I'll be sure to add the death and respawn improvements to the fixes, thank you! :D

Submitted(+1)

The world building is solid and the map is quite large, I liked exploring and finding next bits of dialogue. The level design used tye miniaturization mechanic quite well!

Developer(+1)

Glad you enjoyed! :)

Submitted(+1)

Impressive work! I've got somewhat lost a few times, but managed to finish the game in the end.

I really enjoyed the atmosphere, both the opressive music and the overall vagueness of visuals/story. Character movement felt quite solid, and the tutorial part was very well done!

Feedback regarding rough edges:

- Respawn timer is very long? When I first died, I though the "dark water" just makes you invisible, because you were still alive and could keep moving for a few seconds. You can also "die" multiple times, thus extending respawn timer.

- The character could really use coyote time for the first jump. Without it, the second jump can act as coyote jump, which gives the impression that double-jump sometimes bugs out and stops working.

Developer

Thank you! Definitely could do with tightening, and coyote time is definitely something high on my list of fixes (once I learn how to get it working haha).  Appreciate the feedback!

Submitted(+1)

a really great game made in under just 3 days. The movement, especially the dash, gave me feel of Hollow Knight. I also liked the level design. Looking forward for this one.

Developer

Thank you! Really glad you enjoyed it :D

Submitted(+1)

great art

Developer(+1)

<3

Submitted(+1)

I love your game. So fun, so creepy. I wasn't able to complete it, I think I must have missed a key somewhere because I got to an area with a lock and I couldn't find a key and I couldn't backtrack. But really impressive for just 72 hours.

Developer

Thanks!! I'd love to go back and spend some time rearranging the levels into bit of a better feel for sure, but I'm very glad you had fun :)

Submitted(+1)

great art also loved the idea of changing the player size to parkour around bur i kept getting stuck

Developer (1 edit)

Thank you! The level design definitely was a bit rushed, but glad you enjoyed the mechanics :)

Submitted(+1)

I managed to get stuck by falling into a hole I couldn't jump out of while shrunk, an option somewhere to reset to the last checkpoint would help, ideally along with making it clearer where the checkpoints are. What I saw of it looked great and played very smoothly, good job!

Developer(+1)

A checkpoint revert definitely would be a great addition. Will make sure to get that added in, there's a couple of spots I realised after posting that get you soft locked.  Thank you for the kind words!