Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThirdNationGames

26
Posts
A member registered Apr 17, 2024 · View creator page →

Creator of

Recent community posts

Thank you, that's very kind!

That's a good note about the colors. Everything was a lot sharper in the editor, it loses a lot of fidelity when played in the browser. A lesson learned for next time.

The blue sun is actually shrinking, but I can see why you think it's flying away, haha! Perspective! It shrinks faster than the other suns.

That's a good note, though, I had not even thought about that.

Fun game! An impressive number of levels for just one weekend. 

There were a lot of small details I really liked. The laser sparks, the walking noise, the chill music. Those gave it a good personality. 

I thought the background was a little busy, sometimes my eyes had trouble distinguishing the elements of the foreground. But it's a nicely complete puzzle game.

I loved this. Great style and a good degree of difficulty. I really enjoyed how the laser pellets bounced around.

I think this could be a real game if you choose to keep working on it.

I like the art a lot, gives me Ren and Stimpy vibes. Congrats on your first jam!

I totally agree with you. It looked great in the editor, but in the browser, there's a definite decrease in the quality of the graphics, and it's harder to see things. Lesson learned for next time. Thanks for the feedback!

Great art, very polished. The puzzles are clever and challenging, and I like that they changed style every few levels. Impressive for a weekend.

Great art and music. The controls are pretty wonky, though, and I wasn't really sure what the objective was in the second half. Was I supposed to blow up the buildings? Or just travel to the right? I went for awhile but nothing happened so I quit. Not sure if there's a real ending or if it's unfinished.

But the game has great style.

Interesting mechanic! Took me a few tries to figure out. I really enjoyed that CRT screen-scan effect.

A dystopian nightmare of neon and polygons. Feed the dying suns of cyberspace with energy packets. You will lose. The suns will die. Last as long as you can.


All feedback is welcome!

I love your game. So fun, so creepy. I wasn't able to complete it, I think I must have missed a key somewhere because I got to an area with a lock and I couldn't find a key and I couldn't backtrack. But really impressive for just 72 hours.

The visual style is very cool, and it seems like the start to something pretty good.

Simple but fun. I played three times, and each time I only found the smallest fish on my third guess. Why is it so hard??

You could make a fun little Where's Waldo style game where you have to find the smallest fish, the smallest dog, the smallest owl, etc.

Fun game! I really like the sprite art. The gun seemed a little out of place, but everything else looked great together.

Brilliant.

Thanks! And don't worry, the penguins have insurance.

I enjoyed the surprise ending, it made me laugh.

This was a fun little game. That cheesy jazz put a stupid smile on my face the whole time. 

If you continue with this, you could have the fish enter in different rotations and the player try and orient them with WASD before they hit the chopping block.

This was fun. I thought it was too easy at first, but the difficulty increased in a good way. The mechanic of holding on to the shell for a period without getting hit is a good one.

I really enjoyed the little dodge roll, so cute.

I liked this game. I like the idea of switching between vehicles to hunt and harvest, and I liked that there was a delay between when the samples get dropped off and when they get analyzed. I don't know why, but it is satisfying to know that things are happening at the base while I continue hunting for lifeforms.

And I liked that the music changed in the different biomes. I wasn't expecting that, it was fun.

I really enjoyed this. It reminded me of Creeper World, which was one of my favorite games. It's so fun to watch all those different defense mechanisms in action.

I like the compass control scheme. I haven't seen that before. Very cool idea.

Thank you!

Hey, I tried to play, but I couldn't make anything happen after hitting start. The level loaded but I couldn't figure out what to do. The mouse and keyboard didn't seem to move anything.

I really enjoyed this! It's pretty polished for a game made in 72 hours. I'm always a sucker for power-ups with upgrades. Good choice on sound effects.

If I could make any changes, I would want the crabling to get even smaller. He still seems kind of big at his lowest size.

For this minijam, I made an ocean-themed tower defense. I interpreted the limitation to be to break down the icebergs as small as possible. Bigger icebergs will spawn more smaller icebergs, but the bigger icebergs cause much more damage.

I would love any and all feedback.