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A jam submission

Quark SeaView game page

A size-changing puzzle platformer where size matters.
Submitted by Radace — 28 minutes, 26 seconds before the deadline
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Quark Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#64.0004.000
Enjoyment#163.8753.875
Overall#173.8443.844
Concept#184.0004.000
Presentation#433.5003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Radace

Software used
Unity, Krita (Art), Audacity (Audio Editing), Soundtrap (Music)

Use of the limitation
At the end of every level, you must be as small as possible.

Cookies eaten
About half a bag of jolly ranchers.

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Comments

Submitted(+1)

Noice

Submitted(+1)

I always love puzzle games and these are really great. Good job its a really cool game

Submitted

I always love puzzle games and these are really great. Good job its a really cool game

Submitted

Good! But you should make it more clear from the sprites what the cans do. The puzzles were fun once I understood them though!

Submitted(+1)

Really good game, looks very clean, and plays well. Only thing I'd suggest is having the sprites be more defined, the first couple levels I cleared without even realizing what I had done.

Submitted(+1)

Very good use of the limitation but it took awhile to figure out what i was supposed to do

Submitted(+1)

Like Youle said when to use and what element to use isn't clear and needed some more feedback and maybe some tutorials but. Overall good game :D

Submitted(+1)

Great puzzle work and visually very pleasant. Understanding the use of each element, when to use what, and what is used for what isn't clear, but I'm not sure if learning is part of the game's idea.

Submitted

Hey, I tried to play, but I couldn't make anything happen after hitting start. The level loaded but I couldn't figure out what to do. The mouse and keyboard didn't seem to move anything.

Developer(+1)

I was just playtesting now, it seems that with different screen resolutions the game can bug out and not allow the player to be moved. I was unable to test this before the deadline. It should work fine if you use the  Unity WebGL fullscreen button.