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Mi1

125
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A member registered Jun 25, 2023 · View creator page →

Creator of

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Thanks for the feedback! :D

Yes. This is a bit luck dependent sometimes, because floating point precision screws up the physics from time to time; Giving a couple of different outcomes for each setup.

Nice game :D

I got stuck though when I forgot to place turrets and had no ammo left. Maybe you could add dashing, which could be used to damage enemies (just a little) so there is still something to do when you have no ammo left.

Well done!

You need to break the TV, and not drop it off

Very interesting idea!

The only thing that comes into my mind for improvement is a public leaderboard. That would make this a next level game.

Overall a pretty strong game!

Just wow!

Nice art, gameplay, audio and idea.

I really enjoyed this one. One small suggestion though. In the lightning strike portion, maybe it would be nice if instead of a circle appearing where the lightning will next strike; There could be one big circle and one smaller one inside it which grows to the size of the bigger one before strike. This would better indicate when the lightning actually strikes.

Overall very solid game!

Pretty good game!

It still needs some polishing. Like health orbs blinking before disappearing, but the fundamentals are fun. I played till around day 8.

Solid entry overall!

Fun and simple game!

The graphics feel good. Even though they are just simple shapes. The game is well polished and fun.

One problem I found is that the VIP guests get in the way, and are impossible to deal with in some cases. One possible solution to this would be to be able to hold the Z key to ping pong between up and down, and when let go. The bat would fling the guests that way. This would give you much more control.

A very well rounded entry. Well done!

Very nice!

I would have liked a bit more feedback in the game. For example: damage flashes, sounds and maybe screen shake. The sprites looked really nice and polished though.

Well done!

Wow such a creative idea!

Maybe you could have added more time, and upgrades for yourself (pickaxe, jump, speed). This way the player has a choice. Do I prioritize upgrading my ease of gathering resources, or start upgrading my boat. I had a ton of fun on this game, and the water looked nice!

“33 minutes before the deadline”. Classic game jam style :D

Interesting game!

It’s a bit easy to beat the system though. Just move back and forth, maybe you could add other dangers which would prevent that.

Graphics were really cool. I especially liked that you could see the marks that the mosquito leaves.

Well done!

Very fun!

Audio and graphics were a bit lacking, but the game was a lot of fun. Maybe you could add archers to add a bit more variety though.

I really liked that you added a damage flash effect. It adds a lot to the game.

Great entry!

Very fun and addictive game!

This idea definitely has potential, but currently it’s unclear if droplets have more defense or not. I really liked the upgrade system. It’s very nice!

Very nice game!

However it took me a long time to figure out you can double jump.

I really like the rising water levels. They add a nice challenge.

The effects are nice! Especially the pause menu. Maybe you could have made it so the hp projectiles could turn enemies into allies, so you could scale up an army.

Really cool game :)

I updated the itch page instructions to be a bit more clear

Yeah! It’s not really clear how you can fit large objects in the house. You must throw the object hard enough to break wall of the house.

And yes the gameplay loop does definitely need some work. This game was supposed to originally be about buying larger things than your neighbor, but we didn’t have enough time so we had to scale back.

Thank you for the feedback :)

Definitely good idea, but the controls need some work. They seem to depend on the snake’s rotation. I really liked the way the snake splits into pieces when it hits itself

This is creative! Hit boxes need some work though; I kept dying when placing pieces next to me. I especially liked the little critters, and the wireframe pieces were an interesting mechanic

Interesting concept, and fits the theme well. It was fun to see the amount of cells increase, but I kept thinking that a dash would be cool; It would be a risk and reward kind of tradeoff

Great game!

I liked that it got more difficult over time. However maybe the enemies could be larger so the game would fit the theme better. Great job!

Pretty interesting! I liked the concept, but the controls were a bit buggy. Other than that very good job!

Good! But you should make it more clear from the sprites what the cans do. The puzzles were fun once I understood them though!

Interesting game! Maybe you could add some kind of ability to see the direction of the nearest food?

Good job!

Polished on the outside, but not on the inside. The inside includes much spaghetti.

Thanks :D

Very cool! But I got stuck on the second level. I also think the environment graphics could be a improved a bit, and the character made a bit faster.

Otherwise I liked every aspect. The character and it’s animations are good, the puzzles are fun, the mechanics fitting and the game is just all around good!

Great job!

Great concept and game! The spherical planet is a fun idea, but I think it would nice if there was another objective than just to survive.

What if you had keep the planet as small as possible by finding some kind of pickup in the map; While over time the planet grows; Making it harder for you to find these pickups, and of course when the planet gets too big; Your ship sinks (because the waves would realistically be too big)

Great game! I see potential here! :D

Yes that would be nice! Maybe one of the spawned starting random items could be a guaranteed extra raft.

Thank you for the feedback! :D

Yeah. The randomness is based on a exponential curve. It weights the better rewards to the smaller holes, but the side effect is that there’s a chance that the small holes can have bad rewards too (but not as likely).

Glad you enjoyed :D

Ooh nice! Fun and well executed game, but maybe the plankton could mark already visited tiles to give no score to encourage exploration and not just spinning to get score.

Very good game! :D

Very good, but a bit easy. You could increase the amount of enemies a bit. Nice work!

Very nice and fun! However I found myself getting stuck on the edges sometimes, and would’ve liked the character to be a bit faster since I kept running out of air.

I liked your interpretation of the limitation especially. It was fun! :D

Nice game! But some it felt a bit unfair (when you die waiting for autopilot), and maybe the submarine could be a bit faster so you at least have a chance to retrace your steps to find the last artifacts. I liked the soundtrack, and the movement animations on the submarine especially! Pretty good!

Pretty cool! Definitely good for a day! Maybe you could have added a faster ship variant with less health to break a bit of the repetitiveness? Cool game :D

Thanks! :D

Yeah Thanks :D The highscores can get pretty crazy in this game. My friend got a score of 18000 once and my personal best in around 13000. I think that the trick is not to rush it too much.

Wow! I found another good, but very underrated game. It’s polished and fun to play. Though on one of the late game levels I could see under the line. It’s not a big deal but it’s the only criticism I could come up with, because the game is so good!

Keep up the great work!

Pretty good. I like that you used an electric eel for the implementation. Creative! :D

(1 edit)

Yeah. The reason the system got overloaded was because you crossed the wires. Crossing wires makes a secondary loop in the system, which infinitely makes more electricity. I definitely should have made that a bit clearer (maybe in a popup when you lose).

Edit: And you get more time from finalizing factories by fueling them long enough.

Thank you for the feedback! :D

Not bad! Sure it’s missing sounds, and it gets somewhat repetitive, but it’s still very polished, good looking and the concept is interesting.

Well done!