Thanks for the feedback! :D
Yes. This is a bit luck dependent sometimes, because floating point precision screws up the physics from time to time; Giving a couple of different outcomes for each setup.
Just wow!
Nice art, gameplay, audio and idea.
I really enjoyed this one. One small suggestion though. In the lightning strike portion, maybe it would be nice if instead of a circle appearing where the lightning will next strike; There could be one big circle and one smaller one inside it which grows to the size of the bigger one before strike. This would better indicate when the lightning actually strikes.
Overall very solid game!
Fun and simple game!
The graphics feel good. Even though they are just simple shapes. The game is well polished and fun.
One problem I found is that the VIP guests get in the way, and are impossible to deal with in some cases. One possible solution to this would be to be able to hold the Z key to ping pong between up and down, and when let go. The bat would fling the guests that way. This would give you much more control.
A very well rounded entry. Well done!
Yeah! It’s not really clear how you can fit large objects in the house. You must throw the object hard enough to break wall of the house.
And yes the gameplay loop does definitely need some work. This game was supposed to originally be about buying larger things than your neighbor, but we didn’t have enough time so we had to scale back.
Thank you for the feedback :)
Very cool! But I got stuck on the second level. I also think the environment graphics could be a improved a bit, and the character made a bit faster.
Otherwise I liked every aspect. The character and it’s animations are good, the puzzles are fun, the mechanics fitting and the game is just all around good!
Great job!
Great concept and game! The spherical planet is a fun idea, but I think it would nice if there was another objective than just to survive.
What if you had keep the planet as small as possible by finding some kind of pickup in the map; While over time the planet grows; Making it harder for you to find these pickups, and of course when the planet gets too big; Your ship sinks (because the waves would realistically be too big)
Great game! I see potential here! :D
Yeah. The reason the system got overloaded was because you crossed the wires. Crossing wires makes a secondary loop in the system, which infinitely makes more electricity. I definitely should have made that a bit clearer (maybe in a popup when you lose).
Edit: And you get more time from finalizing factories by fueling them long enough.
Thank you for the feedback! :D