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A jam submission

Faster Than LawView game page

MiniJam 16 submission
Submitted by ekvadior — 18 minutes, 5 seconds before the deadline
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Faster Than Law's itch.io page

Results

CriteriaRankScore*Raw Score
Game play#24.3204.667
Sound#24.1664.500
Overall#34.2824.625
Art#44.1664.500
Respect of the theme#74.4754.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Solo as a lonely cowboi.

Software used
Unity, Photoshop, Audacity

Cookies eaten
-1

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Comments

Submitted

Hey this was great! I liked the inclusion of the upgrade system, it gave it a bunch of replay value.

There's a great amount of variety in the enemies and train cars to start, and it's really nice to see the polish of the box blowing up sound effects, camera shake, and how each enemy type has their own type of weapon.

The music really amps up the rushed, time critical feeling of train heist.

The one criticism I have is I think the time boost upgrade is counter to the fun of the game. When I got what is essentially infinite time I lost that thrill of trying to race the clock. All in all it was a really fantastic game!

Submitted

I freaking loved this game! fantastic work!

Submitted

Nice. 

Though not sure if further accuracy upgrades are actually significant.

Developer

They do matter less and less, it's more of giving you something to do (read - grind for), since i didn't have enough time for content :D

Submitted (2 edits)

Official {Frog} Seal Of Quality

Some additional feedback: 

-a boss of sort could have been cool, if not that the later stages could feature some harder hitting enemies

-a health pack being found after X trains would create a perfect game loop!

-damage could have had more upgrades and accuracy less

Developer

Thank you very much for the feedback!

The boss was planned and then scrapped due to time unfortunately.

I agree with the health packs, that would have been a great addition!